saikrishna-1996 / deep_pepper_chess
different AI algorithms to solve board games
☆18Updated 6 years ago
Alternatives and similar repositories for deep_pepper_chess:
Users that are interested in deep_pepper_chess are comparing it to the libraries listed below
- For code etc relating to the network training process.☆9Updated 4 years ago
- ☆13Updated 2 years ago
- A JIT compiled chess engine which traverses the search tree in batches in a best-first manner, allowing for neural network batching, asyn…☆28Updated 2 years ago
- An implementation of the AlphaZero algorithm for chess☆33Updated 2 years ago
- Scaling scaling laws with board games.☆45Updated last year
- gui for board game hex (and Y) by broderick arneson☆13Updated last year
- Fork of https://github.com/niklasf/fishnet Supports variants playble on https://www.pychess.org☆10Updated last month
- Levin tree search guided by both a policy and a heuristic function☆16Updated last year
- CrazyAra - A Deep Learning UCI-Chess Variant Engine written in C++☆12Updated 5 years ago
- Code to reproduce the experiments in The Mirage of Action-Dependent Baselines in Reinforcement Learning.☆17Updated 6 years ago
- LeelaZero + PhoenixGo's weights☆19Updated 6 years ago
- A rewrite of hanabi-bot in Scala☆16Updated 3 years ago
- Chess environment for smaller chess variants, AlphaZero-like MCTS-learning, and Concept Detection☆15Updated last year
- PyTorch AlphaZero implementation with multiplayer support [NeurIPS 2019 Deep Reinforcement Learning Workshop]☆35Updated 3 years ago
- A reimplementation of the Google AlphaZero algorithm.☆18Updated 4 years ago
- Opinionated library for managing hyperparameters and mutable state of machine learning training systems.☆19Updated last year
- Made for a reading group at the Center for Safe AGI.☆11Updated 2 years ago
- A gym environment for Stuart Armstrong's model of a treacherous turn.☆17Updated 6 years ago
- Web version of “Neuroevolution of Self-Interpretable Agents” (https://arxiv.org/abs/2003.08165)☆21Updated 3 years ago
- A toolkit for experimenting with UCT and Leela Chess nets in Python.☆16Updated last year
- Learning from zero (mostly based off of AlphaZero) in General Game Playing.☆81Updated 2 years ago
- Explore the optimization landscape for direct policy learning reinforcement learning.☆50Updated 6 years ago
- The Path to Nash Equilibrium☆38Updated 2 years ago
- Multi-Agent RL Environment for the Stratego Board Game (and variants)☆32Updated last year
- This is a pip package implementing Reinforcement Learning algorithms in non-stationary environments supported by the OpenAI Gym toolkit.☆32Updated 5 years ago
- Implementation of Deepmind's AlphaZero algorithm with Caffe and C++☆19Updated 6 years ago
- A python implemenation of tabular MuZero for educational purposes☆21Updated 5 years ago
- Modification to Coq to record intermediate proof states encountered during a proof☆7Updated 5 years ago
- ☆19Updated 3 years ago
- ☆66Updated 3 years ago