jseppanen / azaleaLinks
Hex board game AI with self-play learning based on the AlphaZero algorithm
☆35Updated 5 years ago
Alternatives and similar repositories for azalea
Users that are interested in azalea are comparing it to the libraries listed below
Sorting:
- Solving the Rubik's cube with deep reinforcement learning and Monte Carlo tree search☆103Updated 6 years ago
- Demo of UCT (MCTS) in Python / Numpy☆88Updated 2 years ago
- 🌳 Python implementation of single-player Monte-Carlo Tree Search.☆64Updated 4 years ago
- Code for 'The Grand Atari Challenge dataset' paper☆53Updated 7 years ago
- Code and links for over 25,000 trained Atari agents☆98Updated last year
- A number of agents (PPO, MuZero) with a Perceiver-based NN architecture that can be trained to achieve goals in nethack/minihack environm…☆41Updated 2 years ago
- Code release for Learning with Opponent-Learning Awareness and variations.☆149Updated 2 years ago
- Code to reproduce the experiments in The Mirage of Action-Dependent Baselines in Reinforcement Learning.☆17Updated 7 years ago
- Scaling scaling laws with board games.☆53Updated 2 years ago
- rlcourse-march-17-hugobb created by GitHub Classroom☆16Updated last year
- Learning from zero (mostly based off of AlphaZero) in General Game Playing.☆84Updated 2 years ago
- Pytorch implementation of LOLA (https://arxiv.org/abs/1709.04326) using DiCE (https://arxiv.org/abs/1802.05098)☆96Updated 7 years ago
- krazy grid world☆25Updated 5 years ago
- An implementation of MuZero in JAX.☆56Updated 2 years ago
- ☆67Updated 3 years ago
- A novel parallel UCT algorithm with linear speedup and negligible performance loss.☆120Updated 4 years ago
- Board game AI implementations using Monte Carlo Tree Search☆184Updated 5 years ago
- JAX code for the paper "Control-Oriented Model-Based Reinforcement Learning with Implicit Differentiation"☆43Updated 4 years ago
- ☆13Updated 3 years ago
- This repository contains code for the method and experiments of the paper "Learning with AMIGo: Adversarially Motivated Intrinsic Goals".☆63Updated last year
- Code for reproducing experiments in Model-Based Active Exploration, ICML 2019☆79Updated 6 years ago
- The first place solution for the NeurIPS 2021 Nethack Challenge -- https://www.aicrowd.com/challenges/neurips-2021-the-nethack-challenge☆59Updated 2 years ago
- Vectorization techniques for fast population-based training.☆56Updated 3 years ago
- DQV-Learning: a novel faster synchronous Deep Reinforcement Learning algorithm☆25Updated 2 years ago
- ☆44Updated 6 years ago
- A JAX Implementation of the Twin Delayed DDPG Algorithm☆35Updated 5 years ago
- A Jax/Stax implementation of the general meta learning paper: Oh, J., Hessel, M., Czarnecki, W.M., Xu, Z., van Hasselt, H.P., Singh, S. a…☆22Updated 4 years ago
- ☆35Updated 7 years ago
- Website for Quality-Diversity optimisation algorithms☆46Updated 3 months ago
- Exploration Strategies for Deep Reinforcement Learning☆39Updated 6 years ago