marioecg / gpu-partyLinks
Exploring GPU particles with Threejs
☆107Updated last year
Alternatives and similar repositories for gpu-party
Users that are interested in gpu-party are comparing it to the libraries listed below
Sorting:
- ☆76Updated 4 years ago
- A lens flare effect for Vanilla Threejs☆187Updated 2 years ago
- Utility classes for Text rendering in Three.js using Bitmap fonts and MSDF (multi-channel signed distance fields).☆156Updated 5 months ago
- Performant plane reflections in three.js r139☆117Updated 3 years ago
- A vanishing effect for particles and magic lovers using Threejs, GSAP and custom shaders.☆154Updated 4 years ago
- LudoGL is a WebGL2-only renderer☆73Updated 8 months ago
- 👁️👄👁️ to skim glsl sources w/ foldable shader chunks for threejs shaderlib☆108Updated 3 years ago
- Extending built-in materials, instances of ShaderMaterial and shader objects of onBeforeCompile.☆178Updated 2 years ago
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing library☆207Updated this week
- ☆79Updated 4 years ago
- Easily edit the materials in your beautifully crafted threejs scene. Compatible vanilla and react.☆211Updated 4 years ago
- A thin film iridescence approach for ThreeJS.☆129Updated 2 years ago
- GLSL rotation functions with matrices: 2D and 3D (with X/Y/Z convenience functions) available both as ES modules strings and as GLSL file…☆142Updated last year
- A collection of Three.js Shading Language (TSL) textures☆240Updated last week
- ☆90Updated 3 years ago
- A particle system based on GPGPU, running with React Three Fiber☆61Updated last year
- Experiment with WebGL, Three.js, OffscreenCanvas with Web Worker, stencil buffer and an event-driven architecture using RxJs with a DI li…☆86Updated 2 years ago
- Interactive sketches made with three.js. Created by Yoichi Kobayashi.☆81Updated last week
- 🌊✒️ 2D Fluid Simulation three.js implementation.☆171Updated 5 years ago
- Raymarching abstraction for creating simple SDF animations with threejs☆183Updated 5 months ago
- ☆183Updated 2 years ago
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆33Updated 2 years ago
- ☆39Updated 3 years ago
- The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorial☆155Updated last year
- 🕺 Some cool ass iridescent effect☆51Updated 3 years ago
- ☆90Updated 2 weeks ago
- ☆54Updated 3 years ago
- 🌊 Interactive Water Surface shader component for React Three Fiber☆131Updated last year
- ☆97Updated last year
- Fractional Brownian Motion in glsl☆54Updated 6 years ago