marioecg / gpu-partyLinks
Exploring GPU particles with Threejs
☆103Updated last year
Alternatives and similar repositories for gpu-party
Users that are interested in gpu-party are comparing it to the libraries listed below
Sorting:
- A thin film iridescence approach for ThreeJS.☆127Updated last year
- ☆89Updated 2 years ago
- ☆76Updated 3 years ago
- Experiment with WebGL, Three.js, OffscreenCanvas with Web Worker, stencil buffer and an event-driven architecture using RxJs with a DI li…☆86Updated last year
- Extending built-in materials, instances of ShaderMaterial and shader objects of onBeforeCompile.☆177Updated 2 years ago
- Utility classes for Text rendering in Three.js using Bitmap fonts and MSDF (multi-channel signed distance fields).☆139Updated 4 months ago
- A lens flare effect for Vanilla Threejs☆167Updated last year
- Performant plane reflections in three.js r139☆112Updated 3 years ago
- ☆54Updated 3 years ago
- LudoGL is a WebGL2-only renderer☆63Updated 2 months ago
- Raymarching abstraction for creating simple SDF animations with threejs☆175Updated 6 months ago
- ☆39Updated 2 years ago
- 👁️👄👁️ to skim glsl sources w/ foldable shader chunks for threejs shaderlib☆102Updated 3 years ago
- A vanishing effect for particles and magic lovers using Threejs, GSAP and custom shaders.☆151Updated 4 years ago
- Interactive sketches made with three.js. Created by Yoichi Kobayashi.☆70Updated last week
- Easily edit the materials in your beautifully crafted threejs scene. Compatible vanilla and react.☆208Updated 3 years ago
- 🌊✒️ 2D Fluid Simulation three.js implementation.☆158Updated 5 years ago
- GLSL rotation functions with matrices: 2D and 3D (with X/Y/Z convenience functions) available both as ES modules strings and as GLSL file…☆139Updated last year
- ☆39Updated 2 years ago
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing library☆188Updated 11 months ago
- Realtime procedural jellyfish in the browser using three.js WebGPURenderer.☆119Updated last month
- ☆73Updated last week
- ☆79Updated last year
- ☆168Updated last year
- "Point Text" Helper for three JS☆77Updated last year
- Experimentation with TSL, particles and geometry in compute☆44Updated 11 months ago
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆34Updated 2 years ago
- The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorial☆133Updated 10 months ago
- ☆78Updated 3 years ago
- 3D rotation input plugin for Tweakpane☆90Updated last year