rltonoli / bvhsdkLinks
☆15Updated last year
Alternatives and similar repositories for bvhsdk
Users that are interested in bvhsdk are comparing it to the libraries listed below
Sorting:
- Read, write, edit and create .bvh files with hierarchical 3D transforms☆67Updated 3 months ago
- Skeleton code for the paper "Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases"☆18Updated 2 years ago
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆41Updated 4 years ago
- Supplementary code for SIGGRAPH 2021 paper: Discovering Diverse Athletic Jumping Strategies☆61Updated 4 years ago
- A very simple implementation of the Fabrik inverse kinematics algorithm. Useful for games and animations.☆52Updated 11 months ago
- Convert ASF/AMC motion capture files to BVH motion capture files.☆28Updated 4 years ago
- A library for human kinematic motion and numerical optimization solvers to apply human motion☆288Updated this week
- A free and open source human generator integrated inside Nvidia Omniverse☆27Updated last year
- Software for performing predictive simulations of biological motion☆58Updated this week
- Graphical User Interface for SCONE☆42Updated this week
- ☆231Updated 2 years ago
- ☆104Updated 3 weeks ago
- Code base for the "Motion Matching for Responsive Animation For Digital Humans" project.☆21Updated 2 years ago
- Creating animation sequences between sparse key frames using motion phase features.☆205Updated last year
- This add-on allows you to edit, reshape and animate SMPL-H, SMPL-X, and SUPR bodies ("SMPL Bodies" for short) to your current Blender sce…☆261Updated last year
- A lab project impletementing the Neural State Machine☆16Updated 5 years ago
- Enhanced version of blender's bvh add-on with more settings supported. The bvh's rest pose should have the same handedness as the armatur…☆38Updated 4 years ago
- Scripts for manipulating and converting BVH files.☆96Updated 2 years ago
- ManipNet: Neural Manipulation Synthesis with a Hand-Object Spatial Representation - SIGGRAPH 2021☆253Updated 4 years ago
- Official implementation of "DeMoCap: Low-cost Marker-based Motion Capture" method.☆47Updated 3 years ago
- ☆32Updated 4 years ago
- Author's implementation of Learning a Family of Motor Skills from a Single Motion Clip (SIGGRAPH 2021 Technical Paper)☆164Updated 4 years ago
- ☆104Updated 2 years ago
- Convert .bvh files (Biovision Hierarchy) to DeepMimic format.☆78Updated 3 years ago
- A Python library for working with motion data in numpy or PyTorch☆61Updated 10 months ago
- Code for "Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuation", SIGGRAPH 2019☆34Updated 6 years ago
- Runtime ROS animatable SMPL body model for Unreal Engine☆45Updated 4 years ago
- Character Animation Tools for Python.☆261Updated 2 years ago
- Aitviewer fork supporting the visualization of OpenSim models and SKEL.☆73Updated 5 months ago
- Enable inputting a SMPL sequence into AddBiomechanics to fit an OpenSim skeleton model to the sequence.☆130Updated last year