Autodesk / sculpt-vrLinks
A sculpting program for WebVR
☆17Updated 2 years ago
Alternatives and similar repositories for sculpt-vr
Users that are interested in sculpt-vr are comparing it to the libraries listed below
Sorting:
- A public-domain reimplementation of autoknit (3D mesh -> machine knitting pattern).☆169Updated 2 months ago
- WebRays - Ray Tracing on the Web☆75Updated 4 years ago
- Vectorized Python methods for creating, manipulating and tessellating signed distance fields.☆56Updated 2 years ago
- Automatic differentiation for glsl☆29Updated 4 years ago
- Seamlessly erase seams from your favorite 3D models.☆124Updated last year
- The code accompanying the paper "Developability of Triangle Meshes" by Oded Stein, Eitan Grinspun and Keenan Crane☆113Updated 7 years ago
- Guaranteed-robust intrinsic triangulations for surface mesh processing! (C++ demo app)☆32Updated 2 years ago
- WebGPU Data-Parallel Block-Compressed Marching Cubes Isosurface Extraction☆60Updated 2 years ago
- Discrete Conformal Equivalence of Polyhedral Surfaces☆108Updated 2 years ago
- The official implementation of the research paper "DAG Amendment for Inverse Control of Parametric Shapes"☆173Updated 2 years ago
- ShapeML is a rule- or grammar-based procedural 3D modeling framework.☆84Updated 2 years ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆87Updated 6 months ago
- Reference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)☆216Updated 4 years ago
- Generate meshes from signed distance functions and constructive solid geometry operations.☆183Updated 4 years ago
- INACTIVE - Mesh parameterization / UV unwrapping library☆31Updated 5 years ago
- Carve is a fast, robust constructive solid geometry library. (fork from https://code.google.com/p/carve/)☆122Updated 11 years ago
- Codebase for "Variational Surface Cutting" by Sharp & Crane, SIGGRAPH 2018☆106Updated 4 years ago
- An implementation of openvdb in javascript☆49Updated 4 years ago
- ☆58Updated 6 years ago
- Source code for "Interactive All-Hex Meshing via Cuboid Decomposition" [SIGGRAPH Asia 2021].☆187Updated last year
- Immersive IMM Format and Player☆52Updated 2 years ago
- A port of CGAL to Javascript☆37Updated 8 years ago
- Robust, intersection-free, simulations of rigid bodies.☆176Updated 7 months ago
- Experimental 3D modeler☆279Updated this week
- ☆143Updated 4 years ago
- Source code for the prototype gesture-based animation system MagicalHands, published at UIST 2019.☆18Updated 5 years ago
- A simple, easily hackable C++ surface voxelizer (STL=>voxels)☆180Updated 4 years ago
- Aim Training Experiments☆72Updated last year
- A TypeScript implementation of High-Performance Polynomial Root Finding for Graphics (Yuksel 2022)☆17Updated 3 years ago
- Convert an equirectangular panorama to six cube faces☆14Updated 2 years ago