r-lyeh / gamebookView external linksLinks
A unified game design document convention (CC0, Markdown)
☆36May 30, 2022Updated 3 years ago
Alternatives and similar repositories for gamebook
Users that are interested in gamebook are comparing it to the libraries listed below
Sorting:
- Colby Hall's C++ Standard Library☆11Jan 13, 2020Updated 6 years ago
- Fast Point Overlap Test☆18Jun 17, 2018Updated 7 years ago
- 🐶chihuahua - tiny & fast rendering library☆13Aug 9, 2016Updated 9 years ago
- Pack unit 3D vectors (such as normal vectors) into integer type☆17May 21, 2016Updated 9 years ago
- Single-header-file, public domain, type-generic C89 skip list implemementation☆31May 27, 2017Updated 8 years ago
- A decentralized unique ID generator (int64)☆22Jun 15, 2016Updated 9 years ago
- A simple, header-only match maker(match making) implementation for C++.☆19Aug 12, 2018Updated 7 years ago
- reQuiem is a custom OpenGL Quake engine for Windows and Linux. It's designed for maximum compatibility with all things Quake - past, pre…☆17Aug 23, 2014Updated 11 years ago
- tinypy is a minimalist implementation of python☆16Dec 30, 2010Updated 15 years ago
- Vulkan sample built on the Anvil framework☆16Mar 23, 2017Updated 8 years ago
- etc texture decoder☆20May 31, 2019Updated 6 years ago
- Our Game Engine☆10Dec 1, 2016Updated 9 years ago
- Syndicate Wars Port is a port of the 1996 DOS game Syndicate Wars to modern operating systems.☆25Sep 21, 2014Updated 11 years ago
- Simple code to resolve library functions at runtime☆10Jan 5, 2015Updated 11 years ago
- Engine which enliven things - C++☆10Mar 11, 2025Updated 11 months ago
- deprecated: C++ sanctuary for small but powerful and frequently required, stand alone features.☆16Jan 24, 2018Updated 8 years ago
- A generic PDA inventory system for GZDoom. Can play back a combination of audio, text and images.☆12Sep 11, 2025Updated 5 months ago
- A sparse and compressed bitmap library.☆13Aug 28, 2014Updated 11 years ago
- ☆10Apr 2, 2017Updated 8 years ago
- Inplace complex-valued ANSI C fast fourier transform☆11Nov 7, 2016Updated 9 years ago
- DirectQ quake engine made by MH. Archive made for historical studies.☆10Aug 13, 2014Updated 11 years ago
- Automated Lua module deployment utility for the LuaDist project.☆13Apr 26, 2012Updated 13 years ago
- Simple landing page that just works.☆10Mar 12, 2016Updated 9 years ago
- Hopefully updated status of all my github repositories☆13Nov 23, 2024Updated last year
- [DEPRECATED] Virtual Machine for BlueByte☆11Feb 18, 2020Updated 5 years ago
- (dead/2006) The old ZDL.☆11Jan 21, 2011Updated 15 years ago
- Tool for extracting named DOOM Eternal audio files, ready to use for mods.☆11Aug 4, 2025Updated 6 months ago
- dump and replace shaders of any OpenGL or Vulkan application☆32May 24, 2018Updated 7 years ago
- Single header library for creating image atlases.☆27Feb 5, 2022Updated 4 years ago
- Gameplay-oriented fork of Crispy/Chocolate Doom source ports☆11Jun 13, 2024Updated last year
- ☆11Dec 12, 2025Updated 2 months ago
- A modular, data-driven particle system with retargetable back-ends☆13Nov 22, 2013Updated 12 years ago
- Exploration Library in C++☆16Jun 13, 2023Updated 2 years ago
- FastDosbox from http://gaming.capsule-sa.co.za☆10Feb 18, 2014Updated 11 years ago
- Paradox Game data file parser☆12Aug 7, 2020Updated 5 years ago
- DOOM Eternal patcher for modding purposes.☆12Apr 14, 2021Updated 4 years ago
- Fork of Q2PRO adding features for speedrunning☆10Aug 30, 2023Updated 2 years ago
- Highly scalable renderer backend☆10Mar 4, 2019Updated 6 years ago
- OpenTTD is a cross-platform, open-source simulation game originally based on Transport Tycoon Deluxe.☆17Nov 17, 2011Updated 14 years ago