pekkavaa / SingleImageNCAFilteringLinks
☆10Updated 2 years ago
Alternatives and similar repositories for SingleImageNCAFiltering
Users that are interested in SingleImageNCAFiltering are comparing it to the libraries listed below
Sorting:
- General purpose model viewer☆69Updated last year
- A bespoke sample compression codec for 64k intros☆42Updated last year
- Repository containing the tooll building blocks☆20Updated 6 years ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- Werkkzeug4 and Screens4☆24Updated 5 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆40Updated 2 years ago
- ☆43Updated 7 years ago
- ☆35Updated 2 years ago
- Compression ratio analyzer for 64k intros through kkp files (rekkrunchy output)☆84Updated 6 months ago
- ☆27Updated 11 months ago
- 4K Executable Graphics framework☆231Updated last year
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆54Updated last year
- GPU hardware for Signed Distance Fields☆54Updated last year
- Revision 2019 4k procedural graphics competition entry☆95Updated 6 years ago
- Script to convert bonzomatic glsl fragment shaders to shadertoy☆13Updated 2 years ago
- NanoPM, single header only PatchMatch☆76Updated 5 months ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆67Updated 3 years ago
- using C, no external dependencies☆78Updated 3 months ago
- Comparing various C++ OBJ parsing libraries☆17Updated 2 years ago
- GLSL Image Processing System☆97Updated last year
- Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimi…☆107Updated 3 years ago
- Source code from Atlas, our 64k demo presented at Revision 2019 with Macau Exports☆82Updated 4 years ago
- Correct application of the Lanczos filter in 2D☆52Updated 6 months ago
- Small utility to remove white borders/halo around PNG textures when rendered with OpenGL☆18Updated 10 years ago
- ☆18Updated 11 months ago
- Make animated figures and such☆18Updated 5 years ago
- source code for the 4k intro "fluxerator"☆14Updated 2 years ago
- A free tool for experimenting with WebGPU fragment shaders and the WebGPU Shader Language (WGSL) #wasm #webgpu☆38Updated last month
- Rendering one triangle, the WebGL/WebGPU way☆58Updated 3 years ago
- Nanocolor, a lightweight color transformation library☆98Updated 2 months ago