pascal-canuel / LowPolyMedievalAssetsPack
Low Poly Medieval Assets Pack
☆15Updated 5 years ago
Alternatives and similar repositories for LowPolyMedievalAssetsPack:
Users that are interested in LowPolyMedievalAssetsPack are comparing it to the libraries listed below
- A single-player first-person timed "parkour" game that implements bunnyhopping, surfing, and rocketjumping.☆13Updated 7 years ago
- ☆11Updated 5 years ago
- Source code with example for usage of the Vertex Lighting plugin for Unity 3D.☆10Updated 7 years ago
- 2.5D Platformer HDRP☆14Updated 4 years ago
- NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync☆17Updated 2 years ago
- AI squad in Unity☆14Updated 5 years ago
- A simple tool for reordering, merging and modifying unity layers. Updates game objects, components and assets to match.☆26Updated 3 years ago
- Basic framework for all my Unity3D Games☆14Updated 3 years ago
- Lighthearted Physics-Based Survival☆16Updated 5 years ago
- Unity indirect GPU instancing & painting with culling and LODs in URP☆14Updated last year
- Open-Source unity FPS system☆24Updated 6 years ago
- A fast, iterative solver for the Inverse Kinematics problem with FABRIK on Unity☆10Updated 5 years ago
- ☆26Updated 2 months ago
- Dungeon Generation using a BSP Tree in Unity☆25Updated 11 years ago
- Infinite islands generation☆21Updated 6 years ago
- Portals in Unity by not using RenderTextures!☆21Updated 7 years ago
- Example project which integrates the Unity package for converting Unreal Engine assets☆19Updated 4 years ago
- The aim of this project is to procedurally generate a scene within the unity game engine. The assignment documents state that the scene s…☆24Updated 5 years ago
- Accurate portal rendering. Like in Portal... Multiple rendered layers deep.☆15Updated 6 years ago
- Testing new Mesh support for NativeArray in Unity 2019.3☆10Updated 5 years ago
- A third person sandbox in Unity to develop action game-like projects☆14Updated 4 years ago
- An inspection/examination system to read in-game signs, walls, etc☆13Updated last year
- ☆16Updated 4 years ago
- Fake, fast chains for Unity that can be animated ingame with false simple physics. If the chain is not going to move ingame you can merge…☆25Updated 7 years ago
- WIP project for creating procedural planets using Unity☆28Updated 5 years ago
- Pick a gradient by dragging a line over an image captured from desktop.☆20Updated 3 years ago
- Stylized Procedural Skybox for Amplify Shader Editor☆19Updated 5 years ago
- Z-Based Color Grading and Separate User LUT for Unity's "Post-Processing Stack V2"☆29Updated 5 years ago
- Experimental Unity plugin to parse screenplays into sequences☆28Updated 5 years ago
- Unity Editor extension for drawing grids☆27Updated 6 years ago