nzp-team / vril-engine
NZ:P's engine for Nintendo 3DS and PlayStation Portable
☆17Updated this week
Alternatives and similar repositories for vril-engine:
Users that are interested in vril-engine are comparing it to the libraries listed below
- A Doom/Heretic/Hexen/Strife source port.☆14Updated 4 years ago
- Classic Kong SNES Remake☆19Updated 10 years ago
- Common classes for a bunch of mod loaders.☆6Updated 3 months ago
- Quake III Arena: Ported to D3D12, Xbox One, HoloLens☆6Updated last year
- ☆33Updated last month
- A 3D rendering library for the Playstation2☆23Updated 11 months ago
- Lunatik for Playstation 1 - This was a game I worked on in 1996/7 that ended up being cancelled by EIDOS☆19Updated 2 years ago
- Driver 1/2 PSX Level loader☆21Updated 4 years ago
- Clean-room reimplementation of Opposing Force in QuakeC.☆15Updated last month
- Lightmap utility for Doom64EX☆13Updated 7 years ago
- The QuakeC repository for NZ:P, all platforms.☆13Updated last week
- Nintendo DS port of Doom64EX☆25Updated 11 years ago
- Prey 2006 SDK integrated with Doom 3 GPL release☆28Updated this week
- A C# library for loading LSD: Dream Emulator data files.☆15Updated last year
- Generic in-process plugin for producing crash dumps from application crashes☆11Updated 6 years ago
- KexLIB is a set of utilities, wrappers, render classes and more for the Kex engine☆16Updated 10 years ago
- DukeNukemForever remade on idTech 4 using leaked DNF assets.☆34Updated 2 years ago
- Decompile of the 2005 mobile port of Sonic 1.☆30Updated 4 years ago
- Sound engine that is suitable for video games and other multimedia applications.☆26Updated 5 months ago
- Port of the 3D Realms game "Shadow Warrior"☆11Updated 3 years ago
- Source Code for Kelly Slater's Pro Surfer (2002), a Playstation 2 Surfing Game☆42Updated 3 years ago
- N64 Decompilation Project☆26Updated 2 years ago
- icculus.org's port of Ken Silverman's Build Engine☆13Updated 3 years ago
- Open source Monogame implementation of Wolfestein 3d☆17Updated 5 years ago
- A remake of The Legend of Zelda☆18Updated 4 years ago
- A cross-platform Minecraft Client.☆15Updated 4 years ago
- first proof of concept simpsons hit & run engine in C#☆13Updated 5 years ago
- An open source reimplementation of the Rayman 2: The Great Escape engine using C++11 and modern OpenGL.☆45Updated 8 years ago
- GINGE Is Not Gp2x Emulator☆12Updated 9 years ago
- PlayStation 2 homebrew demos.☆11Updated 2 years ago