nxrighthere / BitBuffer
☆10Updated this week
Related projects: ⓘ
- ☆10Updated 5 years ago
- The project provides a helper class for detection and notification about lost unreliable packets.☆13Updated 5 years ago
- Adds navigation menu items in Unity Editor: "Edit/Selection/Back", "Edit/Selection/Forward"☆27Updated 5 years ago
- Blazing fast collection implementation in unmanaged heap written in modern C#, useful for buffers you have to pass the pointer to native …☆18Updated 2 years ago
- An open source bit manipulation framework for Unity3D Game Engine. Written in C#.☆23Updated 4 years ago
- An experiment to write a faster/native version of SveltoECS's FasterDictionary☆16Updated 5 years ago
- Concurrent networking backend for the .NET platforms and Unity☆9Updated 5 years ago
- Implements the JSON spec in a C# native way allowing easier interaction with JSON node trees☆8Updated 5 years ago
- ☆21Updated this week
- ☆10Updated this week
- A proof of concept for a reflection-based ECS system for C#.☆9Updated 5 years ago
- CODA: Burst Compiler Static Code Analysis☆11Updated 5 years ago
- ☆14Updated this week
- Ley Lines is a node graph editor framework for Unity.☆12Updated 7 years ago
- An extension for "Entitas-CSharp" that removes the need for code generation.☆13Updated 5 years ago
- Learning ECS - 100k Cubes in Phyllotaxis pattern☆19Updated 5 years ago
- SpeedDate Masterserver: Connecting Players☆26Updated 4 months ago
- GreedyMesh ported to C# (no deps), fully consistent with original by Mikola Lysenko (no slow crap added)☆11Updated 6 years ago
- A completly accurate timer with performance tracking for multiplayer game servers☆16Updated 5 years ago
- A unity plugin that provides a unified cross-platform API☆17Updated 6 years ago
- Realtime Ortc Messaging Plugin and Samples for Unity3d☆16Updated 8 years ago
- Improved stack trace display for Unity.☆33Updated 3 years ago
- ☆9Updated 6 years ago
- Collection of Unity shader copypastas and gotchas☆13Updated 5 years ago
- Localization system to manage multiple languages including date time, currencies, and other informations that change depending on current…☆10Updated 5 years ago
- A list that handles adding and removing elements while iterating over it☆18Updated 9 years ago
- ☆14Updated this week
- ☆18Updated 4 years ago
- Unity ECS's system visualizer☆22Updated 6 years ago
- ☆13Updated this week