not-fl3 / cargo-quad-apkLinks
Glue between Rust and Android
☆15Updated 8 months ago
Alternatives and similar repositories for cargo-quad-apk
Users that are interested in cargo-quad-apk are comparing it to the libraries listed below
Sorting:
- Configuration variables and consoles for games in Rust. An alternative to inline_tweak / const-tweaker with different tradeoffs.☆52Updated last year
- Plugin for macro-, mini-quad (quads) to save data in simple local storage using Web Storage API in WASM and local file on a native platfo…☆21Updated last year
- Kurinji Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to m…☆51Updated 4 years ago
- A vdom-free reactive UI lib for the bevy game engine☆58Updated 3 years ago
- A simple powder toy clone written in Rust with bevy.☆32Updated 4 years ago
- Autodefault automatically makes your struct literals fill themselves with `..default()`☆76Updated 4 years ago
- Crossterm plugin for the bevy game engine☆101Updated 4 years ago
- ☆84Updated 2 years ago
- Bevy plugin that uses Pixels (a tiny pixel buffer) for rendering☆88Updated 9 months ago
- Rust bindings for the soloud audio engine library☆60Updated 8 months ago
- An easy to use library to save arbitrary rust data-structures to disk (or serialize to any other stream)☆103Updated 2 months ago
- A simple archiving format, in Pure Safe Rust, with C bindings and a CLI☆54Updated 4 months ago
- Processes winit events, allowing input state to be queried at any time.☆73Updated 3 weeks ago
- egui bindings for macroquad☆121Updated 8 months ago
- Engine / framework for creating highly customizable and user modable action RPG's☆60Updated 3 years ago
- A plugin for megaui integration into Bevy. This plugin is deprecated as is megaui.☆40Updated 4 years ago
- Ellie is a type-safe programing language that runs on embedded and sandboxed environments.☆47Updated 3 months ago
- A Rust crate that implements a frame-rate-independent game loop.☆144Updated 11 months ago
- Moved to Codeberg: https://codeberg.org/fosk/chuot☆57Updated 2 months ago
- A rust implementation of https://github.com/runevision/LayerProcGen☆28Updated 5 months ago
- A physics engined based on my ldjam-47 entry☆32Updated 4 years ago
- RXI's microui ported to rust (not a binding)☆46Updated 2 years ago
- A kludgey 2d game engine written in Rust atop wgpu☆74Updated 9 months ago
- ☆99Updated 3 weeks ago
- A Bevy plugin for loading the LDtk 2D tile map format.☆24Updated 4 years ago
- A simple library for animation in Rust☆138Updated 3 years ago
- An immediate mode 2D drawing API for Bevy game engine☆29Updated 3 years ago
- Bevy Jam #1: Build A Better Buddy☆27Updated 3 years ago
- Reactive UI framework for Bevy game engine☆58Updated last year
- A cargo crate for a pixel map, implemented by an MX quad tree☆21Updated 3 weeks ago