nicoptere / unity-xyz
C# lightweight tile viewer
☆31Updated 8 years ago
Alternatives and similar repositories for unity-xyz:
Users that are interested in unity-xyz are comparing it to the libraries listed below
- Extra materials for three.js☆31Updated 8 years ago
- Original shader and utilities for three.js☆46Updated 9 months ago
- webgl position based fluids☆62Updated 5 years ago
- Constant-time B-Spline☆28Updated 8 years ago
- Particle system for Three.js☆28Updated last year
- THREE.TextMesh for three.js☆19Updated 8 years ago
- ThreeJS fluid simulation demo☆21Updated 8 years ago
- WebGL stats☆28Updated 2 years ago
- Generate tileable perlin noise textures from the command line.☆33Updated 2 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 9 years ago
- Time Displacement effect with Unity3D☆9Updated 9 years ago
- Application to convert easily image to dxt texture☆35Updated 8 years ago
- ☆34Updated 5 years ago
- Util for loading Shaders☆51Updated 6 years ago
- Crowds with Instagram selfies in Shibuya.☆25Updated 6 years ago
- Quick experiments on datamoshing effect using GPU optical flow approach☆16Updated 5 years ago
- Repository containing the expanded version of all three.js shaders.☆14Updated 3 years ago
- Automatic DAT.GUI generation from GLSL uniforms☆27Updated 8 years ago
- Fluffy Predator with THREE.js & instanced geometry☆29Updated 7 years ago
- ☆24Updated 3 years ago
- A camera dolly helper for threejs☆29Updated 6 years ago
- 📐GLSL Triplanar texture mapping. glslify format.☆29Updated 6 years ago
- Augmented WebGLRenderingContext.prototype.compileShader☆24Updated 9 years ago
- A Three.js FBO particle system with curl noise.☆16Updated 7 years ago
- Tool for extending three.js materials by modifying ShaderLib code.☆42Updated 7 years ago
- a 'shell' modifier for THREE.js☆50Updated 7 years ago
- Unity3D shader workshop for GLASS summer school☆15Updated 8 years ago
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆35Updated 7 years ago
- Unity compute shader implementation of andy Lomas growth algorithm☆13Updated 5 years ago