needle-mirror / com.unity.addressablesLinks
[Mirrored from UPM, not affiliated with Unity Technologies.] π¦ The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. a prefab) is marked "addressable", it generates an address which can be called from anywhere. Wherever the asset resides (local or remote), the system will locate it and its deβ¦
β89Updated 2 weeks ago
Alternatives and similar repositories for com.unity.addressables
Users that are interested in com.unity.addressables are comparing it to the libraries listed below
Sorting:
- Simple but powerful SVN Integration for Unity 3Dβ126Updated last month
- Android Play Asset Delivery support for Unity Addressablesβ115Updated last year
- First-class error reporting for the Unity game engine.β149Updated this week
- Fast, idiomatic C# implementation of Flatbuffersβ51Updated last year
- AtlasImage is a graphic component use SpriteAtlas for uGUI. In addition, add useful sprite selector and border editor to the inspector.β135Updated 4 years ago
- Unity Addressables Managerβ148Updated last year
- Mesh effect components for TextMeshPro in Unity.β166Updated 6 years ago
- Documentation for the Animancer Unity Plugin.β75Updated last week
- The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for Uβ¦β82Updated last month
- A set of tools and utilities to help track Unity Editor performanceβ91Updated last year
- Adds hyperlink handling for Unity console logs and moreβ68Updated 3 years ago
- A small addon for xNode that lets you add groups to your graphsβ108Updated 3 years ago
- These sample Scripts can be used to Parse an Editor.Log file and output a CSV to analyze import times for the Unity Editorβ89Updated 4 years ago
- Capture a screenshot with effect and display it. Light-weight, non-realtime, no-camera (and no-PostProcessingStack), but be effective enoβ¦β166Updated 2 years ago
- Data binding for Unity gameobjects. If you like MVVM User Interfaces, this is where to start.β109Updated 5 months ago
- C# Expression Parser for Unity3Dβ209Updated last month
- UBind is a value binding component for Unity, which is used to quickly realize the association binding between UI and logical data.β141Updated last year
- Basic assets for working with NSprites packageβ75Updated last year
- log4net wrapper and UnityEngine.Debug appender for Unityβ47Updated 6 months ago
- Reflection based heap shapshot tool for Unity game engineβ110Updated 7 years ago
- β94Updated 3 years ago
- A gc-free closure implementation for unityβ86Updated 7 years ago
- A Unity Sprite GPU Instancing Implementation Demoβ131Updated 3 years ago
- Unity asset to allow animating UI materialsβ112Updated 2 months ago
- ViewSystem is a element based UI management system based on Unity GUIβ112Updated last month
- Localize your Unity app's name and/or icon on Android & iOSβ119Updated 3 months ago
- Addressables extended with the ability to build multiple catalogs, ideal for traditional DLC purposes.β91Updated 3 months ago
- A Unity Editor tool that automatically optimizes selected UI game objects (including Prefabs) to save you time.β159Updated 2 years ago
- Extension to Unity's Addressables for making it easier to distribute large projects and keep mobile download size small.β151Updated 4 years ago
- A progress bar with animation of uGUI.β120Updated 7 years ago