needle-mirror / com.unity.addressablesLinks
[Mirrored from UPM, not affiliated with Unity Technologies.] π¦ The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. a prefab) is marked "addressable", it generates an address which can be called from anywhere. Wherever the asset resides (local or remote), the system will locate it and its deβ¦
β92Updated 3 weeks ago
Alternatives and similar repositories for com.unity.addressables
Users that are interested in com.unity.addressables are comparing it to the libraries listed below
Sorting:
- Unity Addressables Managerβ150Updated last year
 - Simple but powerful SVN Integration for Unity 3Dβ126Updated last month
 - Android Play Asset Delivery support for Unity Addressablesβ116Updated last year
 - Fast, idiomatic C# implementation of Flatbuffersβ53Updated last year
 - Mesh effect components for TextMeshPro in Unity.β167Updated 6 years ago
 - A split view to be used in Unity Editor Windowsβ98Updated 6 years ago
 - Documentation for the Animancer Unity Plugin.β77Updated 2 weeks ago
 - Basic assets for working with NSprites packageβ77Updated last year
 - First-class error reporting for the Unity game engine.β150Updated last week
 - AtlasImage is a graphic component use SpriteAtlas for uGUI. In addition, add useful sprite selector and border editor to the inspector.β138Updated 4 years ago
 - These sample Scripts can be used to Parse an Editor.Log file and output a CSV to analyze import times for the Unity Editorβ90Updated 5 years ago
 - β96Updated 3 years ago
 - Adds hyperlink handling for Unity console logs and moreβ68Updated 3 years ago
 - Unity asset to allow animating UI materialsβ121Updated 4 months ago
 - A small addon for xNode that lets you add groups to your graphsβ111Updated 3 years ago
 - UBind is a value binding component for Unity, which is used to quickly realize the association binding between UI and logical data.β147Updated last year
 - Capture a screenshot with effect and display it. Light-weight, non-realtime, no-camera (and no-PostProcessingStack), but be effective enoβ¦β167Updated 2 years ago
 - A gc-free closure implementation for unityβ88Updated 7 years ago
 - A set of tools and utilities to help track Unity Editor performanceβ92Updated 2 years ago
 - Data binding for Unity gameobjects. If you like MVVM User Interfaces, this is where to start.β110Updated 7 months ago
 - Provides an easy way to change Playable Director's Bindings and Clips at runtime.β86Updated 2 years ago
 - A bridge for Bepuphysics and Unityβ67Updated last year
 - Bring C# scripting into Unity which acts as native code.β158Updated 3 years ago
 - playable visualizer with GraphViewβ90Updated 3 years ago
 - A Unity Sprite GPU Instancing Implementation Demoβ135Updated 3 years ago
 - A sublime text plugin which aim at boosting happiness when editing Unity Shader, behaved as IDE-like, followed the lastest Unity release.β96Updated last year
 - Basic Character Controller Using ECS and Unity.Physics Packagesβ132Updated 4 years ago
 - Tween library for Unity ECS/DOTS.β50Updated 2 years ago
 - QuadTree and Collision Detection Systems for Unity3dβ193Updated 7 years ago
 - Reflection based heap shapshot tool for Unity game engineβ110Updated 7 years ago