mourner / seidelLinks
[DEPRECATED] A JS polygon triangulation library
☆82Updated 10 years ago
Alternatives and similar repositories for seidel
Users that are interested in seidel are comparing it to the libraries listed below
Sorting:
- tessellation of concave polygons with holes in Javascript☆38Updated 12 years ago
- Polygon Near-Linear Triangulation in JavaScript (simple polygons with holes for now)☆68Updated 10 years ago
- Implementation of trails with WebGL☆66Updated 12 years ago
- JS library for converting vector graphics paths into triangles for GL-like APIs☆60Updated 9 years ago
- WebGL experiments☆24Updated 5 years ago
- HLSL Parser and GLSL code generator (emscripten version)☆20Updated 10 years ago
- perform boolean operations on arbitrary polygons in 2d☆89Updated 10 years ago
- Given a heightmap, generate a "contoured" terrain mesh☆26Updated 9 years ago
- bitmap font rendering for stackgl☆70Updated 10 years ago
- Coauthored article with Eric Haines☆49Updated 8 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago
- a gl implementation of vector font rendering☆31Updated 10 years ago
- Deferred rendering blog post code☆13Updated 10 years ago
- A GLSL and ESSL validator for Sublime Text 2 and 3☆159Updated 11 years ago
- 3D Wavelet Rasterization☆30Updated 8 years ago
- Arbitrary dimensional level sets☆104Updated 3 years ago
- emscripten port of GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.☆83Updated 9 years ago
- Box intersection benchmark☆75Updated 10 years ago
- A version of the Crunch DXT compressor that compiles on OSX (from: https://code.google.com/p/crunch/)☆28Updated 9 years ago
- Clean up messy planar straight line graphs☆47Updated 8 years ago
- advanced pathfinding☆82Updated 3 years ago
- gets miter normals for a 2D polyline☆139Updated last year
- Implementation of LOD adapting concentric rings for WebGL Insights☆19Updated 10 years ago
- On-line gallery of procedural textures generated with GLSL Fragment Shaders☆19Updated 10 years ago
- triangulates a 2D polyline into a stroke☆176Updated 5 years ago
- Utilities for working with WebGL textures☆124Updated 6 years ago
- Create a RenderingContext (2d, webgl, webgl2, bitmaprenderer, webgpu) for use in PEX.☆15Updated 11 months ago
- ☆29Updated 9 years ago
- Read floating point values back from WebGL☆44Updated 10 years ago
- GLSL preparation build step based on glsl-unit and glsl-optimizier including minifier library☆20Updated last month