mourner / seidelLinks
[DEPRECATED] A JS polygon triangulation library
☆82Updated 10 years ago
Alternatives and similar repositories for seidel
Users that are interested in seidel are comparing it to the libraries listed below
Sorting:
- Implementation of trails with WebGL☆66Updated 12 years ago
- perform boolean operations on arbitrary polygons in 2d☆91Updated 10 years ago
- bitmap font rendering for stackgl☆70Updated 10 years ago
- JS library for converting vector graphics paths into triangles for GL-like APIs☆61Updated 10 years ago
- Collada parser in javascript. It supports skinning, morph targets and bone or node animation. It can parse inside a worker.☆50Updated 6 years ago
- emscripten port of GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.☆84Updated 10 years ago
- Polygon Near-Linear Triangulation in JavaScript (simple polygons with holes for now)☆68Updated 11 years ago
- ☆60Updated 12 years ago
- A simulator for OpenGL ES 1.0 Shader Language written in JavaScript.☆102Updated 5 years ago
- a gl implementation of vector font rendering☆31Updated 10 years ago
- HLSL Parser and GLSL code generator (emscripten version)☆21Updated 10 years ago
- tessellation of concave polygons with holes in Javascript☆39Updated 12 years ago
- Coauthored article with Eric Haines☆50Updated 8 years ago
- ☆29Updated 10 years ago
- Clean up messy planar straight line graphs☆47Updated 8 years ago
- adaptive and scalable 2D bezier curves☆151Updated 11 years ago
- slice a mesh with a plane and return the resulting polygon(s)☆26Updated 10 years ago
- On-line gallery of procedural textures generated with GLSL Fragment Shaders☆19Updated 10 years ago
- Box intersection benchmark☆75Updated 10 years ago
- WebGL experiments☆24Updated 5 years ago
- WebGL grass using a vertex shader☆102Updated 9 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago
- A 2D constrained Delaunay triangulation library☆340Updated 7 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆37Updated 8 years ago
- A GLSL and ESSL validator for Sublime Text 2 and 3☆159Updated 11 years ago
- 3D Wavelet Rasterization☆30Updated 8 years ago
- Simple page for testing WebGL texture support☆71Updated 9 years ago
- gets miter normals for a 2D polyline☆141Updated 2 years ago
- Minimalistic Immediate Mode GUI toolkit for WebGL☆84Updated 9 years ago
- The future starts here☆12Updated 8 years ago