moritzheep / anisotropic-screen-meshingLinks
☆31Updated 5 months ago
Alternatives and similar repositories for anisotropic-screen-meshing
Users that are interested in anisotropic-screen-meshing are comparing it to the libraries listed below
Sorting:
- UV-free Texture Diffusion (UV3-TeD) is a denoising diffusion probabilistic model constrained to operate on the surface of 3D objects and …☆54Updated 10 months ago
- This is the official implementation of "A Simple Approach to Differentiable Rendering of SDFs"☆62Updated 11 months ago
- ☆229Updated last month
- Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstruction☆85Updated 5 months ago
- ☆42Updated 6 months ago
- Convert vertex-colored .obj meshes to uv-wrapped, textured .glb meshes.☆62Updated last year
- Official implementation of Occupancy-Based Dual Contouring (SIGGRAPH Asia 2024).☆139Updated last year
- We present SceneFactor, a diffusion-based approach for large-scale 3D scene generation that enables controllable generation and effortles…☆98Updated 4 months ago
- GauSTAR: Gaussian Surface Tracking and Reconstruction (CVPR 2025)☆75Updated 2 months ago
- GeoMaster: Advanced Geometry Enhancement for High-Resolution 3D Modeling☆87Updated 6 months ago
- ☆74Updated last month
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆97Updated 7 months ago
- Subsurface Scattering for Gaussian Splatting☆153Updated 3 months ago
- ☆30Updated 11 months ago
- Official PyTorch implementation of QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videos (NeurIPS …☆145Updated 3 weeks ago
- ☆122Updated 6 months ago
- [CVPR 2025] Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes☆30Updated 6 months ago
- ☆85Updated 3 months ago
- ☆50Updated 9 months ago
- Official implementation of "Digital Salon: An AI and Physics-Driven Tool for 3D Hair Grooming and Simulation"☆65Updated 4 months ago
- ☆70Updated last year
- Official implementation for "DMesh++: An Efficient Differentiable Mesh for Complex Shapes".☆82Updated 6 months ago
- Code for paper "PuzzleFusion++: Auto-agglomerative 3D Fracture Assembly by Denoise and Verify" [ICLR 2025]☆63Updated 8 months ago
- PhyRecon: Physically Plausible Neural Scene Reconstruction☆174Updated 7 months ago
- [ECCV 2024] BlenderAlchemy: Editing 3D Graphics with Vision-Language Models☆81Updated 11 months ago
- ☆23Updated 3 months ago
- Infinite-Realities Datasets: IR-MichaelRF☆62Updated 7 months ago
- A 3D mesh viewer for vscode☆70Updated 4 months ago
- [ICLR2025] Official Implementation of "AniSDF: Fused-Granularity Neural Surfaces with Anisotropic Encoding for High-Fidelity 3D Reconstru…☆82Updated 5 months ago
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆147Updated 9 months ago