moritzheep / anisotropic-screen-meshingLinks
☆28Updated 4 months ago
Alternatives and similar repositories for anisotropic-screen-meshing
Users that are interested in anisotropic-screen-meshing are comparing it to the libraries listed below
Sorting:
- UV-free Texture Diffusion (UV3-TeD) is a denoising diffusion probabilistic model constrained to operate on the surface of 3D objects and …☆54Updated 9 months ago
- ☆203Updated 2 weeks ago
- Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstruction☆85Updated 4 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆97Updated 6 months ago
- Convert vertex-colored .obj meshes to uv-wrapped, textured .glb meshes.☆61Updated last year
- This is the official implementation of "A Simple Approach to Differentiable Rendering of SDFs"☆62Updated 10 months ago
- Infinite-Realities Datasets: IR-MichaelRF☆57Updated 6 months ago
- GeoMaster: Advanced Geometry Enhancement for High-Resolution 3D Modeling☆87Updated 5 months ago
- Ray Tracing 3D Gaussians in WebGL using Depth Testing☆38Updated 3 months ago
- ☆70Updated last year
- Subsurface Scattering for Gaussian Splatting☆152Updated 3 months ago
- [ICLR2025] Official Implementation of "AniSDF: Fused-Granularity Neural Surfaces with Anisotropic Encoding for High-Fidelity 3D Reconstru…☆81Updated 4 months ago
- ☆30Updated 11 months ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆111Updated 9 months ago
- Optmized Fused-SSIM☆70Updated 8 months ago
- ☆43Updated 3 weeks ago
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆131Updated 2 weeks ago
- Official implementation of "Digital Salon: An AI and Physics-Driven Tool for 3D Hair Grooming and Simulation"☆61Updated 3 months ago
- We present SceneFactor, a diffusion-based approach for large-scale 3D scene generation that enables controllable generation and effortles…☆93Updated 3 months ago
- The real-time viewer and offline renderer for the HPG'24 paper "Frustum Volume Caching for Accelerated NeRF Rendering"☆36Updated last year
- GauSTAR: Gaussian Surface Tracking and Reconstruction (CVPR 2025)☆72Updated 2 months ago
- Fast Light estimation under 30 second with DiffusionLight-Turbo☆33Updated 3 months ago
- Official implementation of Occupancy-Based Dual Contouring (SIGGRAPH Asia 2024).☆135Updated 11 months ago
- [CVPR 2025] Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes☆29Updated 5 months ago
- Official PyTorch implementation of QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videos (NeurIPS …☆139Updated last week
- ☆37Updated last year
- This repo contains the official authors implementation associated with the MeshSplats paper☆170Updated 2 months ago
- 3D Gaussian Flats: Hybrid 2D/3D Photometric Scene Reconstruction☆47Updated last month
- ☆50Updated 8 months ago
- GSFix3D: Diffusion-Guided Repair of Novel Views in Gaussian Splatting☆93Updated 2 months ago