moritzheep / anisotropic-screen-meshingLinks
☆26Updated 2 months ago
Alternatives and similar repositories for anisotropic-screen-meshing
Users that are interested in anisotropic-screen-meshing are comparing it to the libraries listed below
Sorting:
- Official PyTorch implementation of QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videos (NeurIPS …☆125Updated this week
- This is the official implementation of "A Simple Approach to Differentiable Rendering of SDFs"☆61Updated 7 months ago
- UV-free Texture Diffusion (UV3-TeD) is a denoising diffusion probabilistic model constrained to operate on the surface of 3D objects and …☆53Updated 7 months ago
- Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstruction☆81Updated last month
- ☆49Updated 6 months ago
- GauSTAR: Gaussian Surface Tracking and Reconstruction (CVPR 2025)☆58Updated last month
- Infinite-Realities Datasets: IR-MichaelRF☆49Updated 3 months ago
- Convert vertex-colored .obj meshes to uv-wrapped, textured .glb meshes.☆59Updated 10 months ago
- GeoMaster: Advanced Geometry Enhancement for High-Resolution 3D Modeling☆86Updated 3 months ago
- Subsurface Scattering for Gaussian Splatting☆148Updated last week
- ☆114Updated 2 months ago
- Official implementation of "VideoLifter: Lifting Videos to 3D with Fast Hierarchical Stereo Alignment"☆122Updated 6 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆94Updated 4 months ago
- We present SceneFactor, a diffusion-based approach for large-scale 3D scene generation that enables controllable generation and effortles…☆88Updated 3 weeks ago
- ☆35Updated 3 months ago
- ☆30Updated 8 months ago
- [CVPR 2025] Official PyTorch implementation of MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse V…☆213Updated 4 months ago
- ☆70Updated last year
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆108Updated 6 months ago
- This repo contains the official authors implementation associated with the MeshSplats paper☆155Updated last week
- Official implementation of Occupancy-Based Dual Contouring (SIGGRAPH Asia 2024).☆125Updated 8 months ago
- The real-time viewer and offline renderer for the HPG'24 paper "Frustum Volume Caching for Accelerated NeRF Rendering"☆36Updated 10 months ago
- [SIGGRAPH'25] Official implementation for the paper "Deformable Beta Splatting"☆235Updated last month
- RNb-NeuS2: Multi-View Surface Reconstruction Using Normal and Reflectance Cues☆38Updated last month
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆125Updated last month
- [ICLR2025] Official Implementation of "AniSDF: Fused-Granularity Neural Surfaces with Anisotropic Encoding for High-Fidelity 3D Reconstru…☆78Updated 2 months ago
- [ECCV 2024] SparseCraft: Few-Shot Neural Reconstruction through Stereopsis Guided Geometric Linearization☆41Updated 11 months ago
- ☆69Updated last month
- [CVPR 2025] Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes☆29Updated 3 months ago
- ☆52Updated 4 months ago