Simple 3d mapping and physic simulation on blender
☆28Jun 29, 2026Updated 3 weeks ago
Alternatives and similar repositories for vibephysics
Users that are interested in vibephysics are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- [CVPR 2026 Highlight] Official code for MatLat: Material Latent Space for PBR Texture Generation☆17Updated this week
- [ECCV 2026] FrameCrafter: Novel View Synthesis as Video Completion☆76Jun 26, 2026Updated 3 weeks ago
- Parallel Dual Marching Cubes for Intersection-free Mesh☆27Nov 23, 2025Updated 7 months ago
- Research Harness for Claude Code. Keep your agent grounded in context, not lost in vibe coding.☆25Jun 23, 2026Updated 3 weeks ago
- The in Browser running Point cloud Editor allows you to edit, crop, translate, rotate and export any Point cloud files with a userfriendl…☆23Oct 12, 2024Updated last year
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- SPARK: Sim-ready Part-level Articulated Reconstruction with VLM Knowledge☆25Dec 6, 2025Updated 7 months ago
- Official implementation of No Pose, No Problem in 4D: Feed-Forward Dynamic Gaussians from Unposed Multi-View Videos☆71Jun 26, 2026Updated 3 weeks ago
- This project is my attempt at automating work in Notion.☆17Aug 28, 2025Updated 10 months ago
- Code for "Multi-View Neural 3D Reconstruction of Micro-/Nanostructures with Atomic Force Microscopy"☆25Jun 29, 2024Updated 2 years ago
- [ICCVw19] DAME WEB: DynAmic MEan with Whitening Ensemble Binarization for Landmark Retrieval without Human Annotation☆10Dec 20, 2019Updated 6 years ago
- Code and Data for ShapeCrafter☆26Dec 10, 2022Updated 3 years ago
- LSRM is a SOTA, feed-forward 3D reconstruction model that generates high-fidelity, relightable 3D digital twins from sparse 2D views.☆40Jun 5, 2026Updated last month
- ☆26Feb 11, 2026Updated 5 months ago
- Compositional Object Light Fields code☆27Oct 9, 2022Updated 3 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ☆23Jun 27, 2024Updated 2 years ago
- ☆11Dec 20, 2024Updated last year
- World Modeling by Forecasting Vision Foundation Model Features☆50Jul 8, 2026Updated last week
- GLUEMAP: Global Structure-from-Motion Meets Feedforward Reconstruction☆307Jun 22, 2026Updated 3 weeks ago
- ☆36Mar 13, 2026Updated 4 months ago
- ☆31Nov 19, 2025Updated 8 months ago
- VGGS: VGGT-guided Gaussian Splatting for Efficient and Faithful Sparse-View Surface Reconstruction☆41May 29, 2026Updated last month
- 4D Gaussian Splatting Player and Editor☆15Jan 6, 2026Updated 6 months ago
- Code for [ICCV 2025] Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting☆17Feb 28, 2026Updated 4 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Evaluation dataset for Neural Point-Based Graphics☆12Dec 10, 2019Updated 6 years ago
- ☆24Sep 4, 2025Updated 10 months ago
- Official implementation for GATSBI: Generative Agent-centric Spatio-temporal Object Interaction (CVPR'2021)☆12Mar 23, 2022Updated 4 years ago
- PyTorch implementation for DESC - BMVC20 (Oral) & IJCV22☆17Dec 23, 2022Updated 3 years ago
- Offical Implementation of Captain-Safari [CVPR 2026]☆45Apr 5, 2026Updated 3 months ago
- ☆43Jul 4, 2022Updated 4 years ago
- PSDR-Room: Single Photo to Scene using Differentiable Rendering (Siggraph Asia 2023)☆34Dec 2, 2023Updated 2 years ago
- Official implementation of Déjà View: Looping Transformers for Multi-View 3D Reconstruction☆380Jun 1, 2026Updated last month
- Progressive Growing of Points with Tree-structured Generators (BMVC 2021)☆11Nov 1, 2023Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-1998)☆13Apr 16, 2025Updated last year
- ☆12Oct 10, 2024Updated last year
- Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory☆49Updated this week
- ☆32May 13, 2026Updated 2 months ago
- ☆32Jan 7, 2023Updated 3 years ago
- [CVPR 2026 Oral] 4D Primitive-Mâché: Glueing Primitives for Persistent 4D Scene Reconstruction☆37Jun 4, 2026Updated last month
- ☆50Jun 12, 2026Updated last month