Add USB Hub support to your STM32F4 project. Based on STM32Cube Library
☆85Feb 17, 2016Updated 10 years ago
Alternatives and similar repositories for STM32F4HUB
Users that are interested in STM32F4HUB are comparing it to the libraries listed below
Sorting:
- fork from https://gitee.com/crouchggj/STM32F4_USB_SoundCard☆16Aug 3, 2019Updated 6 years ago
- STM32F407 Core for Roger Clark's STM32 Arduino project : STM32F4 discovery Audio codec I2S enabled☆18May 23, 2015Updated 10 years ago
- Antialiasing algorithm☆13Jun 10, 2016Updated 9 years ago
- Companion source code for GTC 2014 talk☆11Mar 25, 2014Updated 11 years ago
- ☆20May 15, 2015Updated 10 years ago
- import of nvidia-texture-tools from Google Code☆22May 23, 2013Updated 12 years ago
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Apr 18, 2017Updated 8 years ago
- VGA demo on Black F407VET6 (using STM32F407VE microcontroller)☆10Nov 24, 2024Updated last year
- Bare metal core dump☆11Feb 23, 2019Updated 7 years ago
- A small library for working with OpenGL 4☆34Jul 23, 2016Updated 9 years ago
- Processing code written for teaching purposes, often data and geometry-related☆33Jul 18, 2014Updated 11 years ago
- U-Boot for Cortex-M3 and Cortex-M4☆10Dec 9, 2013Updated 12 years ago
- GPU-accelerated path tracer☆10Dec 10, 2015Updated 10 years ago
- a small 20k win32/opengl intro released at breakpoint 2005☆19May 11, 2012Updated 13 years ago
- ☆11Jun 16, 2022Updated 3 years ago
- Dimensional correctness☆11Jul 13, 2025Updated 8 months ago
- glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.☆13Apr 15, 2024Updated last year
- Portable preprocessor macros to detect the target platform configuration.☆19Apr 19, 2010Updated 15 years ago
- Experimentations with distributed tasks for a game engine☆12Jul 20, 2012Updated 13 years ago
- Wavelet based surface reconstruction☆13Mar 12, 2010Updated 16 years ago
- A path tracing implementation to efficiently handle memory access to large data sets☆10Sep 27, 2015Updated 10 years ago
- Integrates Ogre3D 1.9 and PolyVox using a simple sphere example.☆14Apr 3, 2015Updated 10 years ago
- Fast sweep algorithm for generating a shadow boundary heightmap from a source heightmap.☆16Jan 22, 2026Updated last month
- A simple command-line utility for inspecting texture file header data☆14Jun 16, 2016Updated 9 years ago
- Arduino board package for PADI IoT Stamp from PINE64☆17Jan 30, 2019Updated 7 years ago
- A Maya plugin for the Mitsuba renderer☆13Feb 2, 2014Updated 12 years ago
- Catmull Clark Subdivision Surfaces example built using three.js☆17Aug 22, 2018Updated 7 years ago
- lightfield generator and rendering from a 3D mesh☆13Oct 30, 2012Updated 13 years ago
- Tools for working with the .svo file format☆23Jun 28, 2016Updated 9 years ago
- A Multiple GPU Implementation of the Smooth Particle Hydrodynamics Algorithm for Fluid Simulation☆15Mar 19, 2014Updated 12 years ago
- Useful statistics about your SPIR-V shader modules!☆15Jun 13, 2019Updated 6 years ago
- This software is meant to act as a set of basic test images for ray tracing algorithms.☆15Apr 6, 2021Updated 4 years ago
- Userland tools for debugging and testing the VC4 kernel driver.☆16Aug 2, 2016Updated 9 years ago
- LVGL Port on STM32 LL, using screen ILI9341.☆15Jul 1, 2021Updated 4 years ago
- ☆15Jan 1, 2016Updated 10 years ago
- Interactive Curvature Tensor Visualisation☆17Sep 4, 2020Updated 5 years ago
- LUFA port to Silabs EFM32 platform☆17Sep 29, 2014Updated 11 years ago
- RP2040 PIO-based PDM input to I2S output example☆14Sep 12, 2023Updated 2 years ago
- KiCad STM32F+Audio Codec PCB Design Project☆14Aug 3, 2021Updated 4 years ago