hbaatz / nerf-texLinks
☆57Updated 4 years ago
Alternatives and similar repositories for nerf-tex
Users that are interested in nerf-tex are comparing it to the libraries listed below
Sorting:
- Two-shot Spatially-varying BRDF and Shape Estimation☆87Updated 3 years ago
- Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition - NeurIPS2021☆103Updated 3 years ago
- SVBRDF Estimation using a Physically-based Differentiable Renderer☆35Updated 2 years ago
- Code for SIGGRAPH ASIA 2022 paper Differentiable Rendering using RGBXY Derivatives and Optimal Transport☆87Updated 2 years ago
- Paparazzi: Surface Editing by way of Multi-view Image Processing☆45Updated 6 years ago
- Official code for "Mesh Density Adaptation for Template-based Shape Reconstruction". SIGGRAPH 2023☆60Updated last year
- ☆21Updated 2 years ago
- PlenOctree Extraction algorithm☆58Updated 4 years ago
- Spherical harmonics for radiance maps in python (numpy)☆117Updated last week
- [CVPR2022] Official implementation of PhotoScene, a framework to transfer photorealistic material and lighting for indoor scene from phot…☆103Updated 2 years ago
- Real-time application of DIVeR☆59Updated 4 years ago
- ☆28Updated 11 months ago
- [ECCV 2022 Oral] Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illumination☆62Updated 2 years ago
- ☆91Updated 2 years ago
- implicit displacement field☆126Updated 3 years ago
- ☆50Updated last week
- ☆130Updated 2 years ago
- PyTorch implementation for paper Neural Marching Cubes.☆172Updated 2 years ago
- Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)☆57Updated 3 months ago
- Implementation of paper: Toward a Universal Model for Shape from Texture☆16Updated 5 years ago
- [PG2023] Refinement of Hair Geometry by Strand Integration☆31Updated last year
- Differentiable Rasterization-based Renderer implemented in CUDA and C++☆64Updated 5 years ago
- Code for the paper "Unbiased Inverse Volume Rendering with Differential Trackers"☆55Updated 3 years ago
- ☆80Updated 5 years ago
- ☆53Updated last year
- ☆40Updated last year
- official implementation of our CVPR 2023 paper "In-the-wild Inverse Rendering with a Flashlight"☆79Updated 2 years ago
- Source code for eikonalfield (SIGGRAPH 2022)☆83Updated 3 years ago
- ☆150Updated 7 months ago
- Queries on neural implicit surfaces via range analysis: ray casting, intersection, closest point, & more. SIGGRAPH 2022 paper. JAX implem…☆179Updated 3 years ago