mirrorfishmedia / EndlessRunnerUnity
Endless racer game example with procedural track generation made with Unity
☆69Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for EndlessRunnerUnity
- A example FPS with Parkour mechanics inspired by Mirror's Edge made in Unity written in C#☆86Updated 4 years ago
- Crafting System and Building placement for unity3D☆55Updated 6 years ago
- ☆89Updated 5 years ago
- Short tutorials, snippets, and handy little methods.☆47Updated 3 years ago
- Using real-world physics in a helicopter game.☆68Updated last year
- Tools for working with Unity's NavMeshComponents and generating navmesh: link generation, mesh cleanup, etc☆56Updated 3 years ago
- Save system that is made to co-exist with the component system of Unity.☆111Updated 4 years ago
- Here I will upload the project files and scripts of the tutorials☆36Updated 5 years ago
- A grass shader I wrote for Unity inspired by Zelda: Breath of the Wild.☆42Updated 4 years ago
- Dropdown for ScriptableObjects☆46Updated 2 years ago
- A collection of the most common used scriptable object cases I use through out my videos☆64Updated 3 years ago
- Procedural city generator with C# in Unity3D☆66Updated 4 years ago
- ☆54Updated 4 years ago
- Time trial ghosts for any kind of speed running game.☆61Updated 2 years ago
- Using Unity & C# to programatically slice a mesh apart☆51Updated 2 years ago
- Example Scripts for the UniteNow 2020 Persistent Data talk☆69Updated 4 years ago
- A Unity 3D package for managing complex or simple quests in video games. Inspired by The Witcher 3 and Skyrim like quest management syste…☆69Updated 7 months ago
- ☆30Updated 3 years ago
- A Minimal FSM in C# that I use in Unity☆47Updated 3 years ago
- ☆27Updated 3 years ago
- A Unity3D character stats system for handling health, energy, defense, attack, ect. Supports dynamic stat values with modifiers such as a…☆83Updated last year
- A curated list of awesome Unity assets, resources, and more.☆57Updated 5 years ago
- Demo project for Procedural Generation Basics☆63Updated 4 years ago
- A menu template and underlying system for use in the game engine Unity.☆58Updated 4 years ago
- Goofy things☆59Updated 4 years ago
- A fully customizable first person/third person controller for Unity. This includes a customizable 3D player model as well as fully integr…☆65Updated 4 years ago
- The code for a short tutorial on finite state machines and how to use them for basic 2D physics-based player movement in Unity/C# (in tex…☆34Updated 3 years ago
- ☆23Updated 3 years ago
- A behavior node editor for the strategy pattern and more☆65Updated last year
- Transform your simple, bland transitions and movement into juicy springy movement!☆32Updated 2 years ago