mikolalysenko / orbit-camera
Orbit camera for 3D scenes
☆38Updated last year
Alternatives and similar repositories for orbit-camera
Users that are interested in orbit-camera are comparing it to the libraries listed below
Sorting:
- Create a WebGL context now!☆64Updated 10 years ago
- streaming gl.readPixels from an FBO☆31Updated 7 years ago
- An alternative wrapper for orbit-camera that works independently of game-shell.☆21Updated 7 years ago
- A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).☆11Updated 6 years ago
- A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.☆50Updated 5 years ago
- unproject 2D point to 3D coordinate☆21Updated 10 years ago
- Linear interpolation between multiple arrays☆13Updated 4 years ago
- ☆29Updated 9 years ago
- Basic command line tool that converts an OBJ file into a simplicial complex☆14Updated 6 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 8 years ago
- Linearly interpolate two numbers, but snap to the closest value if the difference between them is small enough☆12Updated 9 years ago
- Vertex array object wrapper for WebGL☆25Updated 6 years ago
- Draws static indexed geometry in WebGL☆13Updated 8 years ago
- Quantizes vertices to any bit precision☆14Updated 10 years ago
- 📔 Simplify authoring GLSL shaders and reduce boilerplate☆30Updated 8 years ago
- Generate 3d box geometry☆10Updated 9 years ago
- Generates icosphere meshes of varying levels of complexity☆38Updated 10 years ago
- ✂️ Shakes out any unused functions from your GLSL shaders☆13Updated 8 years ago
- WebGL framebuffer wrapper☆59Updated 8 years ago
- A common interface for 3D cameras☆11Updated 10 years ago
- Lambertian diffuse lighting model for GLSL☆16Updated 10 years ago
- Read out the contents of a floating-point gl-texture2d☆11Updated 9 years ago
- Basic mesh rendering module☆25Updated last year
- regl-pipeline is a pass manager and pass dependency graph editor for regl, an API for webgl.☆16Updated 8 years ago
- test if a ray intersects an aabb in 3d space☆19Updated 9 years ago
- list of 2D and 3D mesh modules☆14Updated 9 years ago
- Computes normals for triangulated meshes☆18Updated 8 years ago
- Generate a model matrix from position, scale, and rotation vectors.☆11Updated 8 years ago
- Wavefront OBJ parser☆19Updated 9 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆12Updated 10 years ago