simulating text in the physical world
☆224May 6, 2015Updated 10 years ago
Alternatives and similar repositories for physical-text
Users that are interested in physical-text are comparing it to the libraries listed below
Sorting:
- renders BMFont files in ThreeJS with word-wrapping☆808Mar 22, 2022Updated 3 years ago
- a list of text/font modules☆107Jul 20, 2015Updated 10 years ago
- Tiny C library for computing approximate minimal bounding spheres.☆31Mar 7, 2015Updated 11 years ago
- Effects composer for three.js☆52Sep 5, 2017Updated 8 years ago
- gpgpu utils for three.js☆220Apr 17, 2017Updated 8 years ago
- ☆22Nov 17, 2013Updated 12 years ago
- An interface for reloading GLSL shaders on the fly.☆286Feb 17, 2018Updated 8 years ago
- glsl tool functions☆24Apr 1, 2020Updated 5 years ago
- Convenience module for FBO-driven particle simulations.☆59Apr 16, 2015Updated 10 years ago
- Smoothly animating points with regl☆80Dec 8, 2017Updated 8 years ago
- some interactive content for a blog post☆435Sep 28, 2020Updated 5 years ago
- Smooth minimum functions for GLSL☆42Feb 15, 2015Updated 11 years ago
- Layer texels on top of each other in the same shader.☆19Mar 20, 2018Updated 7 years ago
- ☆19Mar 15, 2015Updated 10 years ago
- Draws a big triangle onto the screen☆41Dec 7, 2016Updated 9 years ago
- A brief introduction to fragment shaders.☆311Sep 20, 2017Updated 8 years ago
- Library of combinable shader color manipulation methods to be used with glslify imports☆64Nov 13, 2015Updated 10 years ago
- Google Chrome DevTools extension to live edit WebGL GLSL shaders☆634May 1, 2017Updated 8 years ago
- Animated parallel raytracer in TypeScript compiled to WebGL, using GPU.js. Specular, Lambertian reflections included.☆66Oct 3, 2019Updated 6 years ago
- a list of graphic programming resources☆1,842Dec 30, 2020Updated 5 years ago
- proteaAudio is a free cross-platform 2D audio library for C++ and Lua. This repo contains enhancements for Linux.☆13May 27, 2012Updated 13 years ago
- a helper to work with raymarching in THREE.js☆149Nov 20, 2015Updated 10 years ago
- simple javascript ui☆586May 11, 2025Updated 9 months ago
- using FBO to render particles in THREE.js☆179May 25, 2021Updated 4 years ago
- Effects composer for three.js☆1,084May 26, 2024Updated last year
- A simple alternative to events, signals and callbacks with an emphasis on performance.☆58Apr 20, 2017Updated 8 years ago
- 📔 Simplify authoring GLSL shaders and reduce boilerplate☆30Jul 11, 2016Updated 9 years ago
- WebGL implementation for v8☆31Jul 6, 2012Updated 13 years ago
- A camera dolly helper for threejs☆28Jul 21, 2018Updated 7 years ago
- Experimental ES6 WebGL engine☆77Aug 12, 2017Updated 8 years ago
- BON - Binary Object Notation☆20Oct 26, 2017Updated 8 years ago
- test a shader's gl_FragColor output on a 1x1 canvas☆18May 13, 2016Updated 9 years ago
- Core OpenGL samples and tests written in C++11.☆14Oct 7, 2025Updated 5 months ago
- quick 3D earth for GLSL☆13Apr 4, 2015Updated 10 years ago
- Generate BMFont texture and spec using msdfgen☆168Nov 18, 2020Updated 5 years ago
- Procedural Generation of Rocks in WebGL☆105Jun 17, 2016Updated 9 years ago
- ☆163Jul 12, 2016Updated 9 years ago
- webgl micro framework☆844Dec 5, 2023Updated 2 years ago
- texture synthesizer; mainly for tile engines☆35Sep 20, 2009Updated 16 years ago