m-schier / battlesnake-2019
🥈 2nd Intermediate Division @ Battlesnake 2019, Victoria by Team "Niedersächsische Kreuzotter"
☆10Updated last year
Related projects ⓘ
Alternatives and complementary repositories for battlesnake-2019
- Multi-agent reinforcement learning environment☆35Updated 5 years ago
- Starter pack to build an AI for Battlesnake with Amazon Sagemaker more content on wiki:☆89Updated last year
- Battlesnake Game Board and Playback Control☆23Updated 4 months ago
- ☆12Updated last year
- Battlesnake Game Rules and Logic☆100Updated 4 months ago
- Battlesnake Docs and API Reference☆13Updated 2 years ago
- I used the AlphaZero algorithm to make a bot that plays ultimate tic-tac-toe.☆14Updated 5 years ago
- A curated list of Battlesnake resources☆83Updated last year
- A pure Python poker hand evaluation library☆129Updated last year
- go-cfr implements several forms of Counter Factual Regret minimization in Golang☆20Updated last year
- OpenAI Gym No Limit Texas Hold 'em Environment for Reinforcement Learning☆162Updated 5 years ago
- ☆11Updated 6 years ago
- An attempt at a Python implementation of Pluribus, a No-Limits Hold'em Poker Bot☆100Updated 4 years ago
- ☆68Updated 9 months ago
- A curated list of Battlesnake resources☆19Updated 9 months ago
- Conjure: The Automated Constraint Modelling Tool☆96Updated this week
- An attempt to build the pluribus poker bot☆28Updated last year
- Tools for poker analysis in Python☆20Updated last year
- A functional Alpha Zero that plays Othello using Keras☆115Updated last year
- Solving board games like Connect4 using Deep Reinforcement Learning☆34Updated last year
- An implementation of a poker AI agent.☆15Updated 9 years ago
- Various implementations of Go (the game) in Python☆12Updated 5 years ago
- Scalable Implementation of Neural Fictitous Self-Play☆73Updated 5 years ago
- Potential-Aware Imperfect-Recall Abstraction with Earth Mover’s Distance in Imperfect-Information Games☆16Updated 5 years ago
- Simple implementation of regret matching algorithm for RPS nash equilibrium computation via self-play☆24Updated 6 years ago
- Predicts the best chess move with 27.5% accuracy by a single matrix multiplication☆88Updated 3 years ago
- An environment of the board game Go using OpenAI's Gym API☆167Updated 2 years ago
- The desktop arcade-style game board for Battlesnake 🐍☆44Updated 2 years ago