lucascompython / wgsl-wesl-zedLinks
WGSL/WESL language support for Zed
☆18Updated 2 months ago
Alternatives and similar repositories for wgsl-wesl-zed
Users that are interested in wgsl-wesl-zed are comparing it to the libraries listed below
Sorting:
- A portable and modular superset of WGSL☆211Updated last week
- ☆191Updated last month
- wesl-rs: a compiler for WESL (WGSL Extended) shaders.☆81Updated 2 weeks ago
- Validate wgsl in rust projects☆89Updated last month
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆188Updated 3 months ago
- Simple profiler scopes for wgpu using timer queries☆123Updated 2 months ago
- Bevy plugin for hot-building and hot-reloading rust-gpu shaders.☆136Updated 2 years ago
- Fast prototyping 3D engine☆109Updated 3 years ago
- Generate typesafe Rust bindings for wgsl shaders in wgpu☆53Updated 2 months ago
- VsCode Syntax highlight for WGSL files☆90Updated last year
- a barebones example of how to integrate OpenXR with wgpu (Vulkan-only)☆58Updated last month
- wgpu fragment shader experimentation application, written with Iced.☆108Updated last year
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆58Updated this week
- A framework-agnostic Procedural Modelling crate☆22Updated 2 months ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆75Updated 10 months ago
- Library for post-process antialiasing☆110Updated last month
- Fine-grained reactivity framework for Bevy.☆123Updated 9 months ago
- 3d transformation gizmo☆290Updated 3 weeks ago
- Bevy plugin for procedural modelling, inspired by [Blender's geometry nodes]☆90Updated 10 months ago
- An integration to parse and render Lottie with Vello.☆124Updated this week
- BVH Construction and Traversal Library☆78Updated 2 weeks ago
- Powerful and flexible mid-level audio engine for games and other applications☆238Updated this week
- Includes a wgsl file with the `naga-oil` preprocessor.☆13Updated 8 months ago
- Processes winit events, allowing input state to be queried at any time.☆73Updated 3 months ago
- MPM physics simulation in Rust☆44Updated last year
- An integration to render vector graphics with Vello in the Bevy game engine.☆244Updated last week
- Backend code to use egui with wgpu.☆112Updated 4 months ago
- SDF ray marching in bevy☆24Updated last month
- shadertoy.com shaders ported to Rust-GPU☆162Updated last week
- Fast AABB rendering plugin for Bevy Engine.☆100Updated last year