lschmittalves / simple-neural-network
A simple neural network in C#, without libraries
☆8Updated 5 years ago
Alternatives and similar repositories for simple-neural-network:
Users that are interested in simple-neural-network are comparing it to the libraries listed below
- Simple ECS for C#☆7Updated 5 years ago
- A game engine.☆56Updated this week
- Fork of the .net port of GWEN - GUI Without Extravagant Nonsense☆11Updated 11 years ago
- ☆13Updated 8 months ago
- Master - Microsoft .NET C# XNA Quake 2 Renderer v1.1☆13Updated 11 years ago
- Experimental! Vulkan & ImGui Apps in C# using Silk.NET and ImGui.NET☆14Updated last year
- Code for the Rogue C# programming tutorial on ComeauSoftware.com. This will be a roguelike game, currently in development for the course…☆11Updated last year
- A Minecraft clone written mainly in C#☆24Updated 2 years ago
- A terminal emulation library in C#☆36Updated 8 years ago
- XNA Version of NeoForce Controls☆21Updated 10 years ago
- Re-implement Comanche's voxel space terrain rendering algorithm with csharp☆11Updated 4 years ago
- A simple and fast Entity-Component-System for C#.☆6Updated 3 years ago
- Bad Echo core technologies comprise several powerful, general-purpose .NET frameworks leveraged by Bad Echo applications.☆12Updated this week
- ☆16Updated 9 years ago
- Vulkan .net library☆14Updated 3 weeks ago
- .Net managed glTF Veldrid-based renderer☆17Updated 2 years ago
- GLFW Bindings for C#/.Net☆33Updated 8 years ago
- C# OpenGL Skeletal Animation Viewer☆24Updated 8 years ago
- Realtime 2D lighting and particle system library☆46Updated last month
- Aximo Game Engine is an open source 3D Game Engine written in C#☆28Updated 2 years ago
- Component for parsing bitmap font files generated by AngelCode's BMFont utility☆45Updated 3 years ago
- C# Entity Component System example from my blog☆13Updated 4 years ago
- The next iteration of my MiniEngine based on DirectX11 and .NET 6.0☆76Updated 3 months ago
- A game engine using C# / OpenTK, not very good☆19Updated 2 years ago
- Hedra is a 3D open world game I wrote from scratch while in highschool. The entire codebase is around +100k LOC☆23Updated last month
- A port of OneLoneCoder's PixelGameEngine in C#☆12Updated last year
- Voxel Engine for MonoGame with MagicaVoxel importers☆12Updated 8 years ago
- Doom software renderer☆23Updated 2 months ago
- Path tracing demos using Vulkan and Silk.Net☆35Updated 11 months ago
- XNA Voxel Engine☆16Updated 10 years ago