manuelpagliuca / l-system
Project for the course of A.I. For Videogames, University of Milan, M.Sc. in Computer Science, A.Y. 2021/2022. Procedural generation of a tree using L-system.
☆8Updated last year
Alternatives and similar repositories for l-system:
Users that are interested in l-system are comparing it to the libraries listed below
- Unity project for the replay video☆11Updated 3 years ago
- A very basic quadtree image compression algorithm☆11Updated 4 years ago
- An Efficient Probabilistic 3D Mapping Framework Based on Octrees. A Unity C# port of the original C++ implementation.☆25Updated 6 years ago
- A modularised, multi-threaded C# game engine based on the Entity Component System architecture. Uses OpenGL for rendering and contains ma…☆12Updated 10 months ago
- Multithreaded Marching Cubes algorithm implementation using Unity C# job system, compiled by Burst compiler☆25Updated 5 years ago
- Epicycle .NET (C#) Photogrammetry Library☆12Updated 9 years ago
- A work-in-progress cubic voxel framework for the Unity game engine.☆16Updated 2 years ago
- GenWorld - a procedural generation toolkit for the "Unity" game engine. Allows you to procedurally generate content for a scene from voxe…☆14Updated 3 years ago
- A simple and fast Entity-Component-System for C#.☆6Updated 3 years ago
- Fast implementation of Marching Cubes in Unity☆14Updated 2 years ago
- In this tutorial, we will implement a generic pathfinder in Unity using C#. We will approach the tutorial from a basic 2D grid-based path…☆19Updated 11 months ago
- ☆16Updated 3 weeks ago
- Part 1 of a GPU Voxelizer for Unity☆15Updated 3 years ago
- A Steering System consisting of common single and group steering behaviors☆8Updated 2 years ago
- Isosurface generator for Unity3D☆17Updated 3 years ago
- Recreation of the world curvature effect from Animal Crossing and many endless runners. Made in Unity with shader graph☆26Updated 3 years ago
- C# port of the Cylcone physics engine☆52Updated 3 years ago
- Place stuff on a grid Unity tutorial☆13Updated 5 years ago
- A simple real time strategy game made with unity☆13Updated last year
- Simple to use procedural system to place objects based on their colliders for Unity engine.☆25Updated 2 years ago
- Simple multiplayer voxel sandbox made in Unity.☆21Updated 2 years ago
- ☆23Updated 2 years ago
- Unity DOTS based Genet Neural Networ, with pretrained racing cars.☆15Updated 4 years ago
- High Performance QuadTree's for C# with proper struct support☆18Updated 2 years ago
- UML tool for Unity3d (aka Unity)☆11Updated 7 years ago
- Implementation and comparison of pathfinding algorithms in a dynamic 3D space☆13Updated 6 years ago
- Investigation into different Unity rendering approaches with an eye on performance☆27Updated 7 years ago
- Module for Unity which can be used to create procedurally generated items, focusing mostly on weapons.☆11Updated 5 years ago
- A C# game engine based on OpenGL and OpenTK.☆10Updated 10 years ago
- a .NET compatible P/Invoke wrapper around meshoptimizer☆22Updated 5 years ago