KanjiCoder / AIMLinks
AIM : Atomic_Ivy_MMO : Do Whatever The Fuck You Want License
☆11Updated 2 years ago
Alternatives and similar repositories for AIM
Users that are interested in AIM are comparing it to the libraries listed below
Sorting:
- C# Entity Component System example from my blog☆14Updated 5 years ago
- Procedural map creator☆103Updated last year
- A collection of PlateUp! mods☆13Updated 3 years ago
- Re-implement Comanche's voxel space terrain rendering algorithm with csharp☆12Updated 5 years ago
- Uses adaptive dual contouring to render 1x1x1 sized blocks on a smooth terrain☆30Updated 8 months ago
- This is a 3d graphics engine that focusses on rendering voxels as fast as possible without sacrificing dynamic geometry.☆74Updated 2 months ago
- Optimised particle system, written in C#, rendered with OpenGL and open sourced from the Vercidium Engine.☆25Updated 4 years ago
- A simple island map generator configuration for MarkovJunior☆22Updated 3 years ago
- 3D cubic voxel world engine☆42Updated 6 years ago
- Optimised voxel mesh generation, written in C# and open sourced from the Vercidium Engine.☆124Updated last year
- ☆39Updated 6 years ago
- 3D game in MonoGame☆28Updated last year
- Voxel Engine and Game☆57Updated last year
- SimpleGOAP is a lightweight C# implementation of goal oriented action planning.☆30Updated 3 years ago
- Generation of a planet through plate tectonics and simulation of weather, climate, and ocean currents.☆12Updated 2 years ago
- ☆143Updated 5 months ago
- WIP C# game engine using Entity Component System design☆11Updated 3 years ago
- Bindings for FastNoise2 noise generation library☆32Updated last year
- A PCL dice notation and rolling library for C#.☆29Updated 10 years ago
- World History Simulator☆70Updated 3 months ago
- ☆36Updated 4 years ago
- Node-Oriented Procedural Engine☆36Updated last year
- C# bindings for the egui library☆111Updated last week
- Custom voxel engine written in C++ and OpenGL☆80Updated 3 years ago
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆52Updated 5 months ago
- A code first game development framework written in C# using dot net core 5☆15Updated 2 years ago
- A procedural generation software for automating 2D/3D content creation.☆166Updated 4 months ago
- Multithreaded OpenGL texture streaming demo☆59Updated last year
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆78Updated 2 years ago
- The Octo voxel game engine☆344Updated last year