lo-th / terra
noise explorer
☆17Updated 9 years ago
Alternatives and similar repositories for terra:
Users that are interested in terra are comparing it to the libraries listed below
- Collection of experiments for the pex library☆44Updated 8 years ago
- GLSL preparation build step based on glsl-unit and glsl-optimizier including minifier library☆20Updated 4 years ago
- 3D Wavelet Rasterization☆30Updated 7 years ago
- Original shader and utilities for three.js☆45Updated last month
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Updated 7 years ago
- ☆43Updated 6 years ago
- SEA3D Studio Apps and SDK Framework.☆17Updated 8 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 10 years ago
- Export animation curves from Blender and use them for the web.☆39Updated 8 years ago
- perturb normal from a normal map☆36Updated 6 years ago
- WebGL-based Unified Particle System☆77Updated 8 years ago
- Vertex based ambient occlusion calculation for meshes☆57Updated 8 years ago
- WebGL dunes demo☆37Updated last year
- three.js module for loading Houdini vertex animation (texture cache)☆28Updated 5 years ago
- WebGL experiments☆24Updated 5 years ago
- An implementation of the SSR algorithm in webgl2☆27Updated 5 years ago
- ☆29Updated 9 years ago
- Extra materials for three.js☆31Updated 9 years ago
- HLSL Parser and GLSL code generator (emscripten version)☆20Updated 10 years ago
- Faking dispersion caustics by accumulating photons in a texture☆34Updated 6 years ago
- ☆33Updated 7 years ago
- Util for loading Shaders☆51Updated 7 years ago
- volumetric brush implementation, heavily inspired by toxiclibs☆14Updated 2 years ago
- distributing 3D vectors inside a mesh☆33Updated 8 years ago
- Worley noise implementation for WebGL shaders☆90Updated 8 years ago
- signed distance function to obj with gpu.js☆15Updated 2 years ago
- A camera dolly helper for threejs☆28Updated 6 years ago
- Realtime editor for creating webgl shaders☆28Updated 4 years ago
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆35Updated 7 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆36Updated 7 years ago