krocki / gbLinks
A minimal C implementation of Nintendo Gameboy - An fast research environment for Reinforcement Learning
☆171Updated 5 years ago
Alternatives and similar repositories for gb
Users that are interested in gb are comparing it to the libraries listed below
Sorting:
- 2019 talk at GECCO☆68Updated 5 years ago
- [IJCAI'20][ICLR'19 Workshop] Flow-based Intrinsic Curiosity Module. Playing SuperMario with RL agent and FICM!☆104Updated 2 years ago
- A set of 13 diverse machine-learning tasks that require memory to solve.☆223Updated 3 years ago
- Code to reproduce Neural Game Engine experiments and pre-trained models☆41Updated 3 years ago
- Augmented environments with RL☆104Updated 6 years ago
- RLtime is a reinforcement learning library focused on state-of-the-art q-learning algorithms and features☆140Updated 5 years ago
- Implementation of Model-Agnostic Meta-Learning (MAML) in Jax☆190Updated 2 years ago
- An official TensorFlow implementation of "Neural Program Synthesis from Diverse Demonstration Videos" (ICML 2018) by Shao-Hua Sun, Hyeonw…☆102Updated 2 years ago
- Adapting the AlphaZero algorithm to remove the need of execution traces to train NPI.☆79Updated last year
- Full World Models Implementation in Chainer☆166Updated 6 years ago
- Easy TensorFlow logging for quick prototypes☆110Updated 3 years ago
- Code for the blog post "Learning Montezuma’s Revenge from a Single Demonstration"☆202Updated 6 years ago
- Publicly releasable baselines for the Retro contest☆127Updated 6 years ago
- Some hard problems for reinforcement learning.☆31Updated 6 years ago
- Reinforcement Learning Assembly☆92Updated 3 years ago
- We release dataset collected for our research, code that implement neural network models described in the paper, and scripts to reproduce…☆162Updated 3 years ago
- A reinforcement learning framework☆155Updated 6 years ago
- An OpenAI Gym environment wrapper for the Mupen64Plus N64 emulator☆95Updated 9 months ago
- Nintendo GameCube and Wii games for OpenAI gym using the Dolphin emulator.☆68Updated 8 years ago
- lagom: A PyTorch infrastructure for rapid prototyping of reinforcement learning algorithms.☆375Updated 2 years ago
- CuLE: A CUDA port of the Atari Learning Environment (ALE)☆237Updated 2 years ago
- Implementation of "Control of Memory, Active Perception, and Action in Minecraft"☆86Updated 8 years ago
- Benchmarking Canonical Evolution Strategies for Playing Atari☆83Updated 7 years ago
- Training neural networks to communicate with a visual language☆77Updated 2 years ago
- A colab that implements the Symplectic Gradient Adjustment optimizer from "The mechanics of n-player differentiable games"☆153Updated 6 years ago
- A set of neuroevolution experiments with/towards deep networks☆125Updated 5 years ago
- StarCraft: BroodWars OpenAI Gym environment☆83Updated 6 years ago
- ☆48Updated 5 years ago
- ☆85Updated 4 years ago
- Plot TensorBoard graphs fast☆51Updated 3 years ago