kosowski / SimplePBR
A Processing library providing physically based rendering and materials
☆44Updated 4 years ago
Alternatives and similar repositories for SimplePBR:
Users that are interested in SimplePBR are comparing it to the libraries listed below
- Framebuffers for p5.js☆28Updated 2 years ago
- A writeup/guide on different camera types that may be used for interactive installations☆85Updated last year
- script to generate HeN ipfs app exports of GLSL shaders☆23Updated 3 years ago
- The Digital Darkroom Practice☆18Updated 5 years ago
- A Processing 2.0b8 port of the P5_CanTut_GeometryTexturesShaders repo☆110Updated 7 years ago
- ☆66Updated 7 years ago
- A new and improved version of the visual tool for the wonderful HE_Mesh library☆27Updated 6 years ago
- ☆52Updated 6 months ago
- Space Colonization algorithm implementation in openFrameworks☆66Updated 4 years ago
- ShaderToy boilerplate for Processing 3, Unity☆62Updated 4 years ago
- converts Adobe Illustrator shapes (saved as Adobe Illustrator 8 files) into human readable Processing code☆50Updated 6 years ago
- Get GLSL code from Shadertoy.com to run inside of Processing☆53Updated 3 years ago
- Simple volumetric rendering addon for openFrameworks.☆55Updated 10 months ago
- TouchDesigner native port of Lygia☆46Updated 3 months ago
- GLSL Shader examples for Processing☆39Updated 7 years ago
- GPUInstance experiment using processing.org☆31Updated 3 years ago
- a standalone player for cables.gl-patches using the electron framework☆28Updated 7 months ago
- Official master repo (Git version)☆21Updated 8 years ago
- ☆17Updated 8 years ago
- openFrameworks addon to create geometries composed by branches☆35Updated 6 years ago
- Exercises used by my openFramework course which I teach in Brussels.☆49Updated 5 years ago
- OBJ export library for Processing☆66Updated 11 years ago
- A library for efficiently drawing to a texture in p5 WebGL mode.☆47Updated last year
- Workshop materials for the Computational Photography workshop at the Anderson ranch☆23Updated 4 years ago
- Guide to Network Best Practices for Interactive Installations☆44Updated 3 years ago
- Live control of AxiDraw V3 with Kinect motion tracking☆19Updated 5 years ago
- ☆46Updated 8 years ago
- Tutorial for the shader API in Processing 2.0☆57Updated 8 years ago
- RunwayML + openFrameworks ☄️☆102Updated 3 years ago
- openFrameworks addon: visualize Reaction Diffusion systems using GPU☆41Updated 7 years ago