Recreation of the turn-based battle system from the first two Paper Mario games
☆41Dec 18, 2022Updated 3 years ago
Alternatives and similar repositories for PaperMarioBattleSystem
Users that are interested in PaperMarioBattleSystem are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A disassembly of Mario and Luigi: Superstar Saga☆15Mar 25, 2018Updated 8 years ago
- Robot Poncots (ロボポン) Sun and Star (Japanese)☆13Apr 26, 2026Updated 2 months ago
- Mega Man Battle Network 4.5: Real Operation - English Translation Patch☆16Sep 5, 2021Updated 4 years ago
- BFRES "Embedded Files" Extractor☆11Aug 19, 2017Updated 8 years ago
- Disassembly of Star Fox for the SNES (US version 1.2)☆15Oct 26, 2020Updated 5 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Decompress, Extract, Repack and Compress RARC archives with Yaz0 compression.☆13Mar 31, 2020Updated 6 years ago
- This is a Paper Mario Model Viewer for Paper Mario: The Thousand Year Door and Super Paper Mario.☆11Jul 27, 2014Updated 11 years ago
- BARS file editor for TLOZ: Breath of The Wild☆10Apr 22, 2019Updated 7 years ago
- Earthbound Beginnings ROM reverse engineering.☆15Jul 10, 2022Updated 3 years ago
- Reliable UDP Protocol can be used with Unity3D☆13Aug 17, 2014Updated 11 years ago
- Optimized math for games, based on XNA APIs☆102Mar 4, 2021Updated 5 years ago
- A tool for extracting/injecting layout images.☆10May 24, 2017Updated 9 years ago
- Mod to add a Pikachu boss fight to Mega Man Battle Netwok 6 Cybeast Falzar☆15Sep 18, 2021Updated 4 years ago
- Library for reading various game formats (mostly Nintendo ones).☆17Jul 13, 2017Updated 8 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Disassembly of Pokemon Crystal (J)☆22Jan 5, 2022Updated 4 years ago
- Library to manipulate AFS files☆19Apr 26, 2024Updated 2 years ago
- A Monogame Content Pipeline enhancer.☆232Nov 4, 2024Updated last year
- A SARC Extractor for 3DS, Wii U, and Switch games.☆15Nov 19, 2017Updated 8 years ago
- AGS Aging Cartridge 7.0 Decompilation☆14Mar 6, 2020Updated 6 years ago
- WIP disassembly of Hummer Team's port of SMW.☆18Jun 17, 2026Updated 2 weeks ago
- 🗺 A game about exploring a randomly generated world.☆50Oct 20, 2024Updated last year
- ARCTool is a Python script to extract RARC, Yaz0, and U8 archives.☆19Jun 26, 2023Updated 3 years ago
- A full-sized editor for Nintendo's Binary YAML File format.☆11Jul 2, 2018Updated 8 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Libraries for decompiling Persona games.☆14May 13, 2021Updated 5 years ago
- High performance File IO library with full support for big endian and offsets.☆16Nov 22, 2025Updated 7 months ago
- Paper Mario: The Thousand Year Door Decompilation☆71Jun 21, 2023Updated 3 years ago
- A WIP C# game- and software engine☆10Dec 13, 2020Updated 5 years ago
- N64 Decompilation Project☆26Jun 12, 2022Updated 4 years ago
- Disassembly of Legend of Zelda: Ocarina of Time Master Quest (debug)☆45Apr 14, 2018Updated 8 years ago
- An open-source recreation of Sonic Lost World, based on decompilations of the Wii U/PC versions of the game done via Ghidra.☆18Apr 15, 2024Updated 2 years ago
- Level editor for Donkey Kong '94 for Classic Gameboy☆22Apr 28, 2019Updated 7 years ago
- MonoGame conversion/port of various XNA shaders tutorials☆21Jul 24, 2016Updated 9 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- A rewrite of Switch Toolbox using new and improved code. This is very wip and will NOT replace the existing STB yet.☆19Apr 30, 2021Updated 5 years ago
- A PICO-8 "Emulator" Implemented in Unity3D☆10Aug 11, 2018Updated 7 years ago
- Mod loader for the Steam version of Persona 4 Golden☆46Sep 15, 2022Updated 3 years ago
- Disassembly of Wario Land 3☆21Aug 20, 2020Updated 5 years ago
- Demo for how to create an observable tree☆41Feb 12, 2018Updated 8 years ago
- It's a compound of WindowsForms, MonoGame, FarseerPhysics and Penumbra and it shows the possibility of creating something like an editor …☆11Dec 14, 2018Updated 7 years ago
- Source code of NES game Bomberman☆31Sep 18, 2023Updated 2 years ago