Candy Crush agent using a modified Q-learning and neural nets for reinforcement learning.
☆10Oct 10, 2017Updated 8 years ago
Alternatives and similar repositories for candy-crush-rl
Users that are interested in candy-crush-rl are comparing it to the libraries listed below
Sorting:
- BMR服务Java样例☆12Aug 8, 2016Updated 9 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆16May 1, 2017Updated 8 years ago
- Implementation of Semantic Parsing with BERT and compositional pre-training on GeoQuery☆11Mar 20, 2019Updated 6 years ago
- A multi-agent soccer simulator in a grid-world environment, with agents implementing different reinforcement learning algorithms☆13Jun 4, 2017Updated 8 years ago
- Very very simple run on sumo☆13May 14, 2018Updated 7 years ago
- A toolchain file and examples using cmake for iOS development☆15Nov 29, 2016Updated 9 years ago
- glslScene provides an environment for testing and developing GLSL shader programs.☆16Dec 4, 2022Updated 3 years ago
- Experiments with reinforcement learning using Gym, keras-rl and SUMO☆12Jan 22, 2017Updated 9 years ago
- ☆15Oct 26, 2020Updated 5 years ago
- CMake example of generating source files with known names☆19Oct 6, 2014Updated 11 years ago
- OpenAI gym wrapper for SUMO☆16Nov 12, 2019Updated 6 years ago
- my udacity projects☆22Jan 22, 2017Updated 9 years ago
- Real Time Reflections in OpenGL using screen space techniques☆38Apr 29, 2012Updated 13 years ago
- ☆50Sep 5, 2012Updated 13 years ago
- ☆26Apr 24, 2020Updated 5 years ago
- PyTorch implementation of Deep Reinforcement Algorithm☆31Aug 15, 2022Updated 3 years ago
- Demos of reinforcement learning on Simulation of Urban MObility☆26Nov 23, 2019Updated 6 years ago
- (Personal experiment) Unsupervised Predictive Memory in a Goal-Directed Agent https://arxiv.org/abs/1803.10760☆24May 3, 2019Updated 6 years ago
- ☆27Dec 7, 2019Updated 6 years ago
- SUMO – Simulation of Urban MObility☆25Apr 24, 2017Updated 8 years ago
- Adds CityFlow to Gym☆32Nov 15, 2021Updated 4 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Apr 8, 2018Updated 7 years ago
- Reading notes & PyTorch experiments on OpenAI's "Spinning Up in DRL" tutorial.☆40Dec 8, 2022Updated 3 years ago
- Implementation of Hierarchical Deep Q-Learning (Kulkarni et al., 2016)☆35May 18, 2019Updated 6 years ago
- PyTorch implementation of SAC-Q Reinforcement Learning Algorithm (tested on OpenAI Gym environments)☆38Feb 13, 2021Updated 5 years ago
- Python module for running SUMO traffic simulations☆39Feb 11, 2017Updated 9 years ago
- ☆47Nov 16, 2021Updated 4 years ago
- MetaLight: a value-based meta-reinforcement learning framework for traffic signal control☆44Jan 13, 2020Updated 6 years ago
- Traffic Signal Control Competition☆39Apr 17, 2019Updated 6 years ago
- Implementation is mostly based on Sergey Levine work (http://www.eecs.berkeley.edu/~svlevine/).☆44Dec 11, 2014Updated 11 years ago
- Accelerated Methods for Deep Reinforcement Learning☆49Mar 20, 2019Updated 6 years ago
- Distributed Deep Reinforcement Learning Traffic Signal Control☆54Mar 10, 2019Updated 6 years ago
- ☆55Nov 15, 2017Updated 8 years ago
- An InformationGain based Question Answering over knowledge Graph system.☆58Sep 5, 2023Updated 2 years ago
- Performance comparison between Chinese word segmentation and part-of-speech tagging tools☆59Jul 4, 2019Updated 6 years ago
- ☆68Mar 7, 2020Updated 6 years ago
- Code to reproduce experiments in "Meta-learning probabilistic inference for prediction"☆69Feb 19, 2021Updated 5 years ago
- An experimental framework for low latency, high fps multiplayer games☆177Oct 4, 2013Updated 12 years ago
- Scalable Implementation of Deep CFR and Single Deep CFR☆317May 6, 2020Updated 5 years ago