Patching dxvk to not wait for shader compilation
☆83Jan 21, 2020Updated 6 years ago
Alternatives and similar repositories for dxvk-poe-hack
Users that are interested in dxvk-poe-hack are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A tool to create (mostly) portable GCC/MinGW builds☆24Sep 15, 2023Updated 2 years ago
- ☆55Jun 18, 2018Updated 8 years ago
- ☆827Nov 11, 2022Updated 3 years ago
- Mesa 3D graphics library (mirror; no pull requests here please)☆134Jun 11, 2020Updated 6 years ago
- ☆90Aug 4, 2020Updated 5 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Patches to add a persistent buffer allocator for faster dynamic geometry in Direct3D games.☆138Aug 30, 2022Updated 3 years ago
- Direct3D 9 to Direct3D 11 converter☆88Aug 20, 2018Updated 7 years ago
- Standalone dxvk-cache merger☆37Jun 6, 2022Updated 4 years ago
- xinput reimplementation compatibile with DirectInput controllers☆144Dec 20, 2018Updated 7 years ago
- A d3d9 and d3d10 to d3d11 translation layer.☆270Feb 10, 2019Updated 7 years ago
- Build Gallium Nine support on top of an existing WINE installation☆304Oct 6, 2024Updated last year
- A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]☆843Jan 17, 2020Updated 6 years ago
- Force anisotropy, mip LOD Bias, VSYNC and limit frame rate for Vulkan-driven games.☆44Jul 29, 2019Updated 6 years ago
- A cross-platform, header-only compute-shader-styled job dispatching API written in C++.☆21Aug 19, 2020Updated 5 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- /OUTDATED for DXVK 2.0+/DXVK state caches to reduce stuttering!☆78Apr 6, 2024Updated 2 years ago
- ☆22Nov 15, 2016Updated 9 years ago
- An gnome-shell extension to put the icons back to the tray.☆15Oct 22, 2018Updated 7 years ago
- Proton'ized Wine, served hot, extra spicy: Please read README.md as a starting point☆35Jun 6, 2024Updated 2 years ago
- AMD's standalone Vulkan driver, /opt edition☆16May 13, 2025Updated last year
- Find the engine used within a game by it's .exe file (or surrounding files). For use on PCGamingWiki.☆12May 3, 2026Updated 2 months ago
- Staging repository for Wine; mirror of https://gitlab.winehq.org/wine/wine-staging - Bugtracker and Patches: https://bugs.winehq.org/☆685Updated this week
- AMD Mantle API implementation over Vulkan☆241May 3, 2025Updated last year
- A game engine for Interplay's 1989/1990 DragonWars game☆17Apr 11, 2026Updated 2 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- XInput support to play games in Wine☆23Jan 25, 2018Updated 8 years ago
- MM Engine is a modding platform for Warcraft III.☆16Nov 2, 2021Updated 4 years ago
- FAudio builds for Wine☆62Nov 2, 2021Updated 4 years ago
- Companion for Discord to auto-launch dummy programs in order to make discord show wine games☆13May 14, 2025Updated last year
- Collection of DXVK cache files for games running with DXVK☆20Mar 6, 2022Updated 4 years ago
- OBS - Free and open source software for live streaming and screen recording☆21Feb 28, 2021Updated 5 years ago
- a vulkan post processing layer for linux☆1,530Oct 4, 2023Updated 2 years ago
- ☆28Jul 1, 2026Updated last week
- Alternative NVAPI implementation on top of DXVK.☆634Updated this week
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- ☆23Apr 19, 2024Updated 2 years ago
- A place to find patches that are maintained by the community before myself☆107Mar 18, 2026Updated 3 months ago
- Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine☆17,519Updated this week
- smart invert effect for kde.☆12Nov 6, 2022Updated 3 years ago
- Vulkan-based D3D11 and D3D10 implementation for Linux / Wine☆17Oct 3, 2019Updated 6 years ago
- Most updated source of Citra available on Internet Archive via Wayback Machine (should be March 04, 2024) Yuzu also archived!☆28Mar 5, 2024Updated 2 years ago
- My VA-11 HALL-A themed Linux rice. More waifu, buddy.☆14Sep 13, 2018Updated 7 years ago