jesse-scam / algorithmic-beat-mapping-unity
Real-time and Preprocessed Audio Analysis for Onset Detection (Beat Mapping) Using Spectral Flux
☆142Updated 7 years ago
Alternatives and similar repositories for algorithmic-beat-mapping-unity:
Users that are interested in algorithmic-beat-mapping-unity are comparing it to the libraries listed below
- BPM analyzer for Unity.☆83Updated 6 years ago
- Various case-studies in Unity3D☆107Updated 8 years ago
- Graph-based mesh modifiers.☆177Updated 5 years ago
- Image effects for post processing stack created with shader graph for Unity☆169Updated 4 years ago
- A very simple tool to make rigidbodies swarm a mesh in Unity.☆265Updated 6 years ago
- Example with Unity 2019.3 new Mesh API☆140Updated 4 years ago
- Simple verlet integration simulator for Unity.☆270Updated 6 years ago
- Outline image effect for 2D sprites.☆212Updated 4 years ago
- Lighting Scenario Switcher for Unity3D☆95Updated 6 years ago
- FFT implementation in C# optimized for Unity's Burst compiler☆177Updated 10 months ago
- ☆172Updated 4 years ago
- ArrayDrawer is a base class like PropertyDrawer, but for arrays and lists.☆132Updated 4 years ago
- UnityEvents triggered by states inside an Animator. Easy to use and performant.☆215Updated 4 years ago
- Attribute used to support workflows in Unity that rely heavily on object references.☆112Updated 3 years ago
- Unity library to dynamically keep multiple objects in camera view☆224Updated last month
- A C# Editor Script that allows you to save a usable Mesh .asset file into your project.☆315Updated 7 years ago
- Procedural tree builder for Unity☆411Updated 2 years ago
- Generate procedural sounds / synthesized paino on run time in Unity3d☆80Updated 3 years ago
- A typesafe, lightweight messaging lib for Unity.☆221Updated 3 years ago
- UI background blur shader for Unity 2020 URP/LWRP/2D Renderer (usable for all Render Modes)☆133Updated 4 years ago
- Simple procedural motion with Unity Timeline.☆441Updated last month
- A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awes…☆292Updated 6 years ago
- This Repository contains a shader and example scene for a shader which is able to create objects starting from a world position outwards.…☆309Updated 5 years ago
- Tool for validating objects (eg. GameObjects, ScriptableObjects, etc) in the Unity Editor.☆164Updated 3 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆184Updated 5 years ago
- Unity plugin to procedurally sprout foliage throughout your scene.☆124Updated 5 years ago
- Full source-code for Amplify Color plugin for Unity☆165Updated 7 months ago
- An example of a simple grapple effect in Unity☆296Updated 6 years ago
- Geometry grass shader for Unity engine☆136Updated 3 years ago
- Source of the Volumetric Lines Asset from Unity's Asset Store☆195Updated 3 years ago