jconstable / HexGridManager
Create a logical grid on top of Unity's NavMesh
☆30Updated 9 years ago
Alternatives and similar repositories for HexGridManager:
Users that are interested in HexGridManager are comparing it to the libraries listed below
- A bullet hell game with Unity DOTS & ECS for Ludum dare 44 jam(which was passed)☆30Updated 5 years ago
- WIP project for creating procedural planets using Unity☆28Updated 5 years ago
- A lightweight finite state machine framework, intended for Unity but not required.☆38Updated 6 years ago
- A trello client and bug reporter for Unity☆22Updated 7 years ago
- GOAP generation tool for Unity☆19Updated 5 years ago
- Elarion is a collection of tools for the Unity game engine. Everything from ScriptableObject tooling to a minimal UI framework.☆23Updated 4 years ago
- ☆14Updated 2 years ago
- Draw 2D meta-ball with fragment shader.☆32Updated 6 years ago
- BulletPatternEditor - easily create shoot em up bullet patterns - (WIP) C# version of this old free package http://forum.unity3d.com/thre…☆54Updated 9 years ago
- A tile system extension for the Unity game engine supporting 2D and 3D tiles.☆54Updated 6 years ago
- RANDOM NUMBERS IN UNITY C# scripting☆14Updated 13 years ago
- Generate random maps from premade rooms in Unity☆25Updated 6 years ago
- Nice efficient console for Unity☆13Updated 8 years ago
- Unity Fog Of War for mobile☆38Updated 2 years ago
- Based on: http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/☆17Updated 9 years ago
- 2D Visibility / Shadow casting☆40Updated 10 years ago
- [deprecated] A gameplay framework to simplify Unity development.☆45Updated 6 years ago
- procedural block world generation in unity☆15Updated 6 years ago
- Procedural Generation Tilemaps with unity☆39Updated 9 years ago
- Unity framework for creating customizable cutscenes☆28Updated 6 years ago
- Procedural, hexagonal map generator and editor for Unity☆18Updated 4 years ago
- 2D Polyline Editor for Unity3D☆86Updated 4 years ago
- [DEPRECATED] integrated ECS framework for Unity☆32Updated 5 years ago
- Signals are in-memory publish/subscribe system and effectively replace Unity3d SendMessage☆32Updated 6 years ago
- Collection of various tools we use in Unity3D game development.☆43Updated last year
- Collection of different editor things that help with productivity☆34Updated 5 years ago
- 视野遮挡渲染☆30Updated 7 years ago
- A job-based tween library for Unity☆49Updated 5 years ago
- ☆38Updated 4 years ago
- Manages your game UI's☆32Updated 3 weeks ago