jasonjmcghee / compute-shaders
Learning compute shaders in public, in Godot 4
☆38Updated last year
Alternatives and similar repositories for compute-shaders:
Users that are interested in compute-shaders are comparing it to the libraries listed below
- A compute-based gaussian splatting rasterizer implemented in Godot☆117Updated 6 months ago
- A Godot addon for using Stable Horde☆64Updated 7 months ago
- ☆71Updated 4 months ago
- Example Godot native project using cmake☆32Updated 2 years ago
- Godot Autotile Texture Templater☆32Updated 2 years ago
- ☆31Updated last year
- Just silly stuff.☆11Updated 6 months ago
- Code repository accompanying Godot VFX Series tutorials☆55Updated last year
- Running Pre-trained Machine Learning Models in Godot.☆48Updated 3 weeks ago
- A boilerplate for browser based Roguelike game development☆70Updated 2 years ago
- Starter Kit for mobile game development using Godot☆323Updated 6 months ago
- A framework to create interactive coding practices in the Godot engine.☆56Updated this week
- Artillery game written in Lua with help of Love2D☆48Updated last year
- Run large language models in Godot.☆39Updated 8 months ago
- 360 degree rendering with various projections in Godot☆65Updated 4 months ago
- 🦊 Tooling for Godot 4.4☆169Updated 2 weeks ago
- Trying to implement geometry shaders as compute shaders in Godot☆14Updated 8 months ago
- A script that allows for easily creating a dynamic quadtree around a position. Useful for terrain generation of large worlds.☆52Updated last year
- The procedure and the code to run shap-e sample code locally.☆116Updated last year
- This pack has a bunch of game assets for creating cities, great to use with city planning, simulation, RTS games and whatever you can thi…☆20Updated last year
- An engine for easily creating virtual worlds☆130Updated last week
- This simple Godot addon brings all the 'Line2D' drawing capabilities to 'Path2D' curves.☆39Updated 5 months ago
- ☆48Updated last year
- Godot template with code formatting, license tracking & CI/CD☆37Updated last week
- Example of using a sdFBM noise texture and raymarching to create effect decals☆59Updated 2 years ago
- Node-Oriented Procedural Engine☆33Updated last year
- A simple client to create Stable Diffusion images without any dependencies or hardware requirements☆109Updated 6 months ago