janekb04 / glfwpp
GLFW C++ Wrapper - thin, modern, C++17, header-only GLFW wrapper
☆101Updated 2 years ago
Alternatives and similar repositories for glfwpp:
Users that are interested in glfwpp are comparing it to the libraries listed below
- Open-Source C++ bindings for glfw (www.glfw.org) in the style of Vulkan-Hpp☆62Updated 10 months ago
- Cross-platform C++17 Runtime Reflection Library☆233Updated 6 months ago
- A modern C++ wrapper library for SDL2 in order to improve type-safety, memory safety and overall ease-of-use.☆313Updated 7 months ago
- A drop-in entity editor for EnTT with Dear ImGui☆237Updated 10 months ago
- Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.☆254Updated 5 months ago
- Abstraction layer over Khronos Vulkan API☆279Updated last week
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆290Updated 7 months ago
- CMake build scripts for bgfx. Released under public domain.☆234Updated 3 weeks ago
- C++ bindings for VulkanMemoryAllocator☆68Updated this week
- 3D game engine using C++20 and Vulkan (WIP)☆123Updated 7 months ago
- vuk - A rendergraph-based abstraction for Vulkan☆500Updated this week
- NcEngine: 3D game engine written in modern C++ and Vulkan☆130Updated this week
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆423Updated 7 months ago
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆531Updated 9 months ago
- Froggy OpenGL Engoodener☆142Updated 3 weeks ago
- KDGpu is a thin wrapper around Vulkan to make modern graphics easier to learn and use☆134Updated this week
- A job system for game engines☆185Updated last year
- Vulkan based game engine☆241Updated last week
- An open source render engine☆192Updated this week
- A starter project for graphics applications using SDL, bgfx and Dear ImGui☆325Updated last year
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.☆405Updated 3 weeks ago
- entity component system framework☆46Updated this week
- C++20 Dynamic Reflection Library☆136Updated last week
- A flexible and fast matrix, transform and geometry library.☆131Updated 6 months ago
- 2D game engine and editor written in modern C++ and Vulkan☆63Updated 9 months ago
- A header-only/importable c++20 implementation of an entity-component-system (ecs), with focus on a simple interface and speed.☆64Updated 6 months ago
- Utilities built on top of core module☆124Updated this week
- API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.☆151Updated this week
- A fast, header-only, C++17 library for parsing Wavefront .obj files.☆188Updated last year
- An experimental game engine.☆161Updated last week