janekb04 / glfwpp
GLFW C++ Wrapper - thin, modern, C++17, header-only GLFW wrapper
☆100Updated 2 years ago
Alternatives and similar repositories for glfwpp:
Users that are interested in glfwpp are comparing it to the libraries listed below
- Open-Source C++ bindings for glfw (www.glfw.org) in the style of Vulkan-Hpp☆62Updated 10 months ago
- Cross-platform C++17 Runtime Reflection Library☆233Updated 6 months ago
- A modern C++ wrapper library for SDL2 in order to improve type-safety, memory safety and overall ease-of-use.☆313Updated 6 months ago
- A drop-in entity editor for EnTT with Dear ImGui☆237Updated 10 months ago
- Abstraction layer over Khronos Vulkan API☆275Updated this week
- Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.☆253Updated 4 months ago
- C++ bindings for VulkanMemoryAllocator☆68Updated last month
- 3D game engine using C++20 and Vulkan (WIP)☆124Updated 6 months ago
- An open source render engine☆191Updated this week
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆290Updated 7 months ago
- A starter project for graphics applications using SDL, bgfx and Dear ImGui☆322Updated last year
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆529Updated 9 months ago
- Froggy OpenGL Engoodener☆141Updated last week
- CMake build scripts for bgfx. Released under public domain.☆232Updated last week
- vuk - A rendergraph-based abstraction for Vulkan☆496Updated this week
- c++17 header only library implementing a terminal for imgui applications☆176Updated last year
- A job system for game engines☆185Updated last year
- NcEngine: 3D game engine written in modern C++ and Vulkan☆124Updated this week
- CMake generator for Premake. I don't actively maintain it right now. feel free to fork to make changes.☆63Updated 7 months ago
- Runtime compiled C++ with hot-swapped classes.☆103Updated 2 years ago
- A fast, header-only, C++17 library for parsing Wavefront .obj files.☆187Updated last year
- Vulkan based game engine☆241Updated 2 months ago
- It's gonna be the same thing as DungeonCrawler, just written in C++ for no good reason☆58Updated last year
- C++ bindings for VulkanMemoryAllocator☆35Updated 2 years ago
- Game engine project by Nils Petter Skålerud (Didgy)☆33Updated 11 months ago
- Render graph management library.☆229Updated last month
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.☆403Updated last week
- File watcher in c++☆452Updated 6 months ago
- A flexible and fast matrix, transform and geometry library.☆130Updated 5 months ago
- Utilities built on top of core module☆124Updated 2 weeks ago