irawinder / GUI3DLinks
Generic implementation of classes for displaying, navigating, and manipulating a 3D Simulation in Processing 3
☆16Updated 5 years ago
Alternatives and similar repositories for GUI3D
Users that are interested in GUI3D are comparing it to the libraries listed below
Sorting:
- converts Adobe Illustrator shapes (saved as Adobe Illustrator 8 files) into human readable Processing code☆50Updated 7 years ago
- Space Colonization algorithm implementation in openFrameworks☆68Updated 5 years ago
- An example of a bloom filter as post fx in processing3.☆56Updated 2 years ago
- A Processing library providing physically based rendering and materials☆44Updated 5 years ago
- This code explores the potential influences of Sol LeWitt's work on contemporary works of software☆29Updated 9 years ago
- A Processing 2.0b8 port of the P5_CanTut_GeometryTexturesShaders repo☆110Updated 8 years ago
- The project files of the exercises that I'm doing while learning Processing.☆87Updated 7 years ago
- Tutorial for the shader API in Processing 2.0☆57Updated 8 years ago
- Ray marching experiments☆21Updated 11 months ago
- An introduction to Shaders and the graphics pipeline for ITP unconference, spring 2017☆18Updated 8 years ago
- Framebuffers for p5.js☆28Updated 3 years ago
- A new and improved version of the visual tool for the wonderful HE_Mesh library☆27Updated 7 years ago
- code from MIT Media Lab drawing++ class☆23Updated 5 years ago
- A writeup/guide on different camera types that may be used for interactive installations☆86Updated 2 years ago
- ☆82Updated 5 years ago
- ☆90Updated 6 years ago
- day for night project from SFPC☆56Updated 8 years ago
- A list of ressources that helped me get into GLSL shaders.☆22Updated 7 years ago
- code for algorithmic animation, a course I've taught at MFADT / SFPC / APAP Korea☆151Updated 7 years ago
- Simple template for GLSL shader in Processing☆18Updated 7 years ago
- A shader based postFX library for processing.☆153Updated 4 years ago
- Official master repo (Git version)☆21Updated 8 years ago
- WebGL setup for rendering multi-pass shader networks, optimized for complex texture/image processing☆94Updated 7 years ago
- Projects I created for my talk at the Eyeo Festival.☆219Updated 5 years ago
- Article Repo for a Guide to Projectors☆122Updated 7 years ago
- Workshop materials for the Computational Photography workshop at the Anderson ranch☆24Updated 5 years ago
- Collection of Processing sketches to accompany Jared S Tarbell's Generative Spaces presentation.☆32Updated 9 years ago
- OBJ export library for Processing☆67Updated 11 years ago
- ☆66Updated 8 years ago
- Processing library for creating point meshes.☆100Updated 5 years ago