REAS / SoftwareStructuresLinks
This code explores the potential influences of Sol LeWitt's work on contemporary works of software
☆29Updated 9 years ago
Alternatives and similar repositories for SoftwareStructures
Users that are interested in SoftwareStructures are comparing it to the libraries listed below
Sorting:
- A segmentation procedure for planar graphs defined by an input polyline.☆21Updated 8 years ago
- day for night project from SFPC☆56Updated 8 years ago
- Official master repo (Git version)☆21Updated 8 years ago
- converts Adobe Illustrator shapes (saved as Adobe Illustrator 8 files) into human readable Processing code☆50Updated 7 years ago
- GLSL Shader examples for Processing☆40Updated 8 years ago
- Simple template for GLSL shader in Processing☆18Updated 6 years ago
- code examples from ABZ txt workshop in toronto☆18Updated 8 years ago
- Basic introduction to Frederik Vanhoutte's He_Mesh library for Processing. Orientated towards teaching the basic methods of geometry with…☆30Updated 9 years ago
- A writeup/guide on different camera types that may be used for interactive installations☆85Updated 2 years ago
- OpenFrameworks port of the CAN_GenerativeTypography examples☆100Updated 7 years ago
- The Digital Darkroom Practice☆18Updated 6 years ago
- p5.js port of Kyle McDonald's ofxCv library using OpenCV.js☆47Updated 4 years ago
- ☆66Updated 8 years ago
- a working syllabus reference list for New Media Art and Technology☆32Updated 5 years ago
- recreating the past class at SFPC for fall 2017☆31Updated 7 years ago
- A Processing 2.0b8 port of the P5_CanTut_GeometryTexturesShaders repo☆110Updated 8 years ago
- The official Programming Posters repository☆41Updated 6 years ago
- ☆72Updated 4 years ago
- WebGL setup for rendering multi-pass shader networks, optimized for complex texture/image processing☆94Updated 7 years ago
- The Sketch Machine wants you to draw; it's waiting for you.☆246Updated 3 years ago
- ☆133Updated 7 years ago
- Some simulation experiments in JavaScript☆25Updated 10 years ago
- Variables, functions, conditionals, loops, arrays, and classes--the six core features of almost any programming language--demonstrated in…☆27Updated 7 months ago
- Re-coded by the School for Poetic Computation—crowdsourced recreations of early digital works using new tools☆62Updated 7 years ago
- ChromeSyphon☆63Updated 8 years ago
- Syllabus and course material for Ideation & Methodologies☆12Updated 6 years ago
- A Processing boilerplate for AxiDraw☆38Updated 7 years ago
- A tool for matching point clouds or other kinds of data. Useful for making grids from point clouds.☆64Updated 6 years ago
- A Processing library providing physically based rendering and materials☆45Updated 5 years ago
- A list of ressources that helped me get into GLSL shaders.☆22Updated 7 years ago