hughsk / post-processLinks
A generic GLSL post-processing module for applying super-speedy GPU effects to img/video/canvas elements.
☆28Updated 7 years ago
Alternatives and similar repositories for post-process
Users that are interested in post-process are comparing it to the libraries listed below
Sorting:
- streaming gl.readPixels from an FBO☆31Updated 8 years ago
- A browserify transform stream that optimizes your glslify shaders☆22Updated 10 years ago
- Easily generate an irradiance environment map from an existing environment map.☆27Updated 7 years ago
- Keep time in browser for audio applications☆13Updated 10 years ago
- Small utility for recording videos in regl☆18Updated 8 years ago
- Draws a 3D bunny to the screen using stack.gl☆42Updated 10 years ago
- A series of webgl experiments to explore fourier transform calculation complexity.☆49Updated 9 years ago
- canvas loop/scale utility☆24Updated 9 years ago
- A GLSL function for generating 3D supershapes.☆34Updated 9 years ago
- Fire particle system made with regl☆18Updated 8 years ago
- ✂️ Shakes out any unused functions from your GLSL shaders☆13Updated 9 years ago
- a number spinner for GUI apps, inspired by After Effects☆34Updated 10 years ago
- glsl-sat is a shader generator for WebGL, to generate a summed-area-table texture of an input texture☆23Updated 8 years ago
- regl-pipeline is a pass manager and pass dependency graph editor for regl, an API for webgl.☆16Updated 8 years ago
- Pull audio waveform/frequency data into WebGL for realtime audio visualisation☆57Updated 9 years ago
- An alternative wrapper for orbit-camera that works independently of game-shell.☆21Updated 7 years ago
- Set of practical webgl functions☆27Updated 5 months ago
- A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.☆51Updated 6 years ago
- ☆35Updated 6 years ago
- Modular scene graph for composing and manipulating objects in a 3D scene.☆61Updated 8 years ago
- A pixel manipulation library☆18Updated 9 years ago
- Hierarchically snap round a set of 2d points for optimizing level of detail rendering in WebGL☆14Updated 6 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆12Updated 10 years ago
- Audio helper toolbox for regl☆35Updated 8 years ago
- GUI controls for PEX.☆17Updated 3 months ago
- List of resources, projects and tools for regl☆82Updated 11 months ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 8 years ago
- SmoothLife on the GPU, via regl☆43Updated 5 years ago
- Vertex array object wrapper for WebGL☆26Updated 6 years ago
- Draws static indexed geometry in WebGL☆13Updated 9 years ago