heroiclabs / nakama-common
The runtime framework for Nakama server.
☆53Updated 2 weeks ago
Alternatives and similar repositories for nakama-common:
Users that are interested in nakama-common are comparing it to the libraries listed below
- An example project on how to set up and write custom server code in Nakama server.☆123Updated this week
- A sample game called Pirate Panic for Unity engine built with Nakama server.☆145Updated 2 years ago
- .NET client for Nakama server written in C#.☆133Updated 2 weeks ago
- Documentation for Nakama social and realtime server.☆43Updated 2 years ago
- The server interface for the Hiro game framework.☆31Updated this week
- "Fish Game" for Unity is a 2-4 player online multiplayer game created as a demo of Nakama; an open-source scalable game server, using the…☆57Updated 3 years ago
- Unity deterministic multiplayer online game that implements basic rollback☆17Updated 2 years ago
- Sustenet is a networking solution built with Rust and Zig, formerly C#, for game engines like Unity3D, Godot, and Unreal Engine. The prim…☆20Updated this week
- top - down 2D multiplayer base on godot☆27Updated 2 years ago
- A Turn-Based RPG created with the Godot Engine using C#☆11Updated 2 years ago
- 2D multiplayer card game templates in Unity, Phaser, Defold, and Godot, using Colyseus for the server backend.☆25Updated last year
- 用户实现nakama集群功能☆13Updated last year
- Simple, easy to use lightweight state machine for Godot or other games using C#☆13Updated 9 months ago
- Zara Engine for Survival Games☆65Updated last month
- A really simple demonstration project for Voxelman.☆26Updated 3 years ago
- UI library for Supabase in Godot Engine☆33Updated 3 years ago
- SDK Generator, produces the source code for all PlayFab SDKs.☆73Updated 2 weeks ago
- Godot Engine (www.godotengine.org) interface to Nakama server (www.heroiclabs.com)☆19Updated 5 years ago
- A self-hostable game backend - the easiest way to integrate authentication, stats, leaderboards and (so much) more into your game☆35Updated this week
- A Godot demo that uses the Arch ECS system.☆25Updated last year
- Distributed multiplayer sandbox evolution simulation☆16Updated 2 years ago
- C# game template for Godot 4 with debug launch configurations, testing (locally and on CI/CD), code coverage, dependency update checks, a…☆14Updated last week
- How to implement a matchmaking system using Agones and OpenMatch☆89Updated last year
- Demos, examples, and tests, oh my!☆25Updated last month
- golang server for unity3d (wip)☆48Updated 5 years ago
- Game server for jump and shoot☆16Updated 5 years ago
- A MessagePack serializer implemented in pure GDScript / msgpack.org[GDScript]☆38Updated 5 years ago
- Godot Open-Source Kinematic Character Controller☆18Updated this week