Quaint-Studios / SustenetLinks
Sustenet is a networking solution built with Rust and Zig, formerly C#, for game engines like Unity3D, Godot, and Unreal Engine. The primary focus is on scaling by allowing multiple servers to work together.
☆39Updated 5 months ago
Alternatives and similar repositories for Sustenet
Users that are interested in Sustenet are comparing it to the libraries listed below
Sorting:
- A self-hostable game backend - the easiest way to integrate authentication, stats, leaderboards and (so much) more into your game☆78Updated this week
- A Godot demo that uses the Arch ECS system.☆31Updated 2 years ago
- An easily scalable game server implemented in Rust, and compatible with many popular game engines☆100Updated 3 weeks ago
- Alcatreize is a custom, deterministic physics system, with pixel perfection in mind.☆20Updated 6 months ago
- ☆11Updated last year
- A lightweight and easy to use entity component system with an effective feature set for making games.☆66Updated 3 years ago
- ☆153Updated 2 years ago
- Bevy editor tyvm☆14Updated last year
- A universal scripting API for flecs on all languages that compile to WebAssembly☆62Updated last year
- Rollback Networking Library Written in C#☆20Updated 7 months ago
- Supercharge your Godot nodes with power-ups and third party source generators.☆58Updated last year
- A collection of power-ups for your C# Godot game scripts that work with the SuperNodes source generator.☆17Updated last year
- Simple test to combine Flecs ecs with Godot.☆88Updated 2 years ago
- The Adventurers Character Pack is a bundle of characters assets that contain 4 stylised low-poly character assets.☆33Updated 2 years ago
- The runtime framework for Nakama server.☆66Updated last week
- GDScript ECS 4.x☆34Updated last year
- Project files for our video on making 3D games in Godot.☆43Updated last year
- Client Side Prediction With a RigidBody Movement System☆44Updated 7 months ago
- VSCode extension to run GUT from the editor.☆41Updated 3 weeks ago
- Finite state machines (FSMs) empower you to create intricate behaviors in a modular way. Each state can be defined independently, allowin…☆69Updated 4 months ago
- 2D multiplayer card game templates in Unity, Phaser, Defold, and Godot, using Colyseus for the server backend.☆32Updated 2 years ago
- C# bindings for Tracy https://github.com/wolfpld/tracy with native dynamic link libraries.☆12Updated last year
- A repository for useful SpacetimeDB examples☆22Updated 3 months ago
- Deterministic collision system written in C#☆12Updated last month
- Deterministic physics using C# in Godot 3.x. 💥☆55Updated 2 years ago
- Dynamic array-like octree written in C#☆14Updated 8 months ago
- Very basic Unity Hub alternative☆28Updated 5 months ago
- A simple 2D ECS game engine built in Rust☆15Updated 8 months ago
- Experiments in writing Defold extensions in Rust☆22Updated last year
- Rapier based physics testing determinism inside Godot☆11Updated 4 years ago