Quaint-Studios / SustenetLinks
Sustenet is a networking solution built with Rust and Zig, formerly C#, for game engines like Unity3D, Godot, and Unreal Engine. The primary focus is on scaling by allowing multiple servers to work together.
☆37Updated 4 months ago
Alternatives and similar repositories for Sustenet
Users that are interested in Sustenet are comparing it to the libraries listed below
Sorting:
- A self-hostable game backend - the easiest way to integrate authentication, stats, leaderboards and (so much) more into your game☆72Updated last week
- A Godot demo that uses the Arch ECS system.☆30Updated 2 years ago
- ☆12Updated last year
- Alcatreize is a custom, deterministic physics system, with pixel perfection in mind.☆19Updated 4 months ago
- Simple test to combine Flecs ecs with Godot.☆87Updated 2 years ago
- Supercharge your Godot nodes with power-ups and third party source generators.☆58Updated last year
- Finite state machines (FSMs) empower you to create intricate behaviors in a modular way. Each state can be defined independently, allowin…☆65Updated 3 months ago
- A lightweight and easy to use entity component system with an effective feature set for making games.☆67Updated 3 years ago
- An easily scalable game server implemented in Rust, and compatible with many popular game engines☆91Updated this week
- The Adventurers Character Pack is a bundle of characters assets that contain 4 stylised low-poly character assets.☆33Updated 2 years ago
- GDScript ECS 4.x☆34Updated last year
- Rollback Networking Library Written in C#☆20Updated 6 months ago
- Deterministic physics using C# in Godot 3.x. 💥☆55Updated 2 years ago
- C# game template for Godot 4 with debug launch configurations, testing (locally and on CI/CD), code coverage, dependency update checks, a…☆19Updated 2 weeks ago
- ☆154Updated 2 years ago
- ☆22Updated 7 months ago
- High level c# Networking for Godot based on popular open source Unity networking solutions Mirror and Mirage☆27Updated 2 months ago
- A collection of power-ups for your C# Godot game scripts that work with the SuperNodes source generator.☆17Updated last year
- Complete FPS player controller for Godot 4.4+ [C#]☆27Updated 5 months ago
- Hierarchical Task Network example in Godot☆27Updated last year
- Simple, easy to use lightweight state machine for Godot or other games using C#☆15Updated last year
- A Godot plugin wrapping around the C# SpacetimeDB client, easier binding generation and callbacks from a singleton autoload node.☆18Updated 9 months ago
- SimpleGOAP is a lightweight C# implementation of goal oriented action planning.☆30Updated 3 years ago
- WIP project for editing automatically chunked scenes from one giant parent scene☆40Updated 2 years ago
- ☆35Updated 2 years ago
- Deterministic collision system written in C#☆12Updated 4 months ago
- Dynamic array-like octree written in C#☆14Updated 6 months ago
- 2-4 players fast-paced party game of strategy and deception☆17Updated 3 years ago
- A inventory system being made in Godot 4 C# for future games☆29Updated last year
- C# bindings for Tracy https://github.com/wolfpld/tracy with native dynamic link libraries.☆12Updated last year