Quaint-Studios / SustenetLinks
Sustenet is a networking solution built with Rust and Zig, formerly C#, for game engines like Unity3D, Godot, and Unreal Engine. The primary focus is on scaling by allowing multiple servers to work together.
☆37Updated 3 months ago
Alternatives and similar repositories for Sustenet
Users that are interested in Sustenet are comparing it to the libraries listed below
Sorting:
- A self-hostable game backend - the easiest way to integrate authentication, stats, leaderboards and (so much) more into your game☆69Updated last week
- Alcatreize is a custom, deterministic physics system, with pixel perfection in mind.☆19Updated 4 months ago
- A lightweight and easy to use entity component system with an effective feature set for making games.☆67Updated 3 years ago
- A Godot demo that uses the Arch ECS system.☆30Updated 2 years ago
- A collection of power-ups for your C# Godot game scripts that work with the SuperNodes source generator.☆17Updated last year
- Simple test to combine Flecs ecs with Godot.☆85Updated 2 years ago
- Finite state machines (FSMs) empower you to create intricate behaviors in a modular way. Each state can be defined independently, allowin…☆62Updated 2 months ago
- Rollback Networking Library Written in C#☆20Updated 5 months ago
- ☆12Updated last year
- The Adventurers Character Pack is a bundle of characters assets that contain 4 stylised low-poly character assets.☆32Updated 2 years ago
- GDScript ECS 4.x☆34Updated last year
- Complete FPS player controller for Godot 4.4+ [C#]☆26Updated 4 months ago
- A Godot plugin wrapping around the C# SpacetimeDB client, easier binding generation and callbacks from a singleton autoload node.☆17Updated 8 months ago
- Easy P2P multiplayer for Godot through relay servers.☆61Updated 3 months ago
- Godot Open-Source Kinematic Character Controller☆27Updated 7 months ago
- Supercharge your Godot nodes with power-ups and third party source generators.☆58Updated last year
- Deterministic physics using C# in Godot 3.x. 💥☆55Updated 2 years ago
- ☆21Updated last year
- A really simple demonstration project for Voxelman.☆28Updated 3 years ago
- ☆154Updated last year
- High level c# Networking for Godot based on popular open source Unity networking solutions Mirror and Mirage☆28Updated last month
- Port of Snopek Game's Rollback netcode addon to Godot C# 🔃☆22Updated 8 months ago
- An easily scalable game server implemented in Rust, and compatible with many popular game engines☆78Updated 3 weeks ago
- Project files for our video on making 3D games in Godot.☆39Updated 10 months ago
- ☆22Updated 6 months ago
- 🔌 Plugin for Rivet + Godot 4☆63Updated last year
- Client Side Prediction With a RigidBody Movement System☆44Updated 5 months ago
- 2D multiplayer card game templates in Unity, Phaser, Defold, and Godot, using Colyseus for the server backend.☆31Updated 2 years ago
- Simple, easy to use lightweight state machine for Godot or other games using C#☆14Updated last year
- Dynamic array-like octree written in C#☆13Updated 6 months ago