implicit-invocation / jwalkable
Easy 2D polygonal pathfinding for Java.
☆26Updated last year
Alternatives and similar repositories for jwalkable:
Users that are interested in jwalkable are comparing it to the libraries listed below
- A command line utility for converting models to J3O and copying their dependencies to a new target structure.☆22Updated 6 months ago
- A general-purpose add-on library for jMonkeyEngine (code has New BSD license)☆15Updated last week
- Multithreaded framework for managing 'infinite' terrain.☆9Updated last year
- Game effects library.☆12Updated 5 months ago
- Behavior Tree editor for gdx-ai☆35Updated 3 years ago
- A particle Emitter library for jME☆14Updated last year
- A double-based math package similar to JME's float-based math classes.☆7Updated 4 months ago
- Tiled Map XML (.tmx) asset loader for jMonkeyEngine☆12Updated last year
- Base pack of useful reusable game code that can help bootstrap any JME game project.☆26Updated 2 months ago
- Gameanalytics.com client implementation for libGDX☆32Updated 4 years ago
- Automatically exported from code.google.com/p/monkeyzone☆16Updated 4 months ago
- Example applications for various Simsilica libraries, singly or in combination.☆27Updated last year
- Java port for bump.lua☆63Updated 6 months ago
- LibGDX navigation mesh using constrained Delaunay triangulation☆18Updated 6 years ago
- Spritesheet library for jMonkeyEngine☆10Updated last year
- Advanced 3D audio features for libGDX desktop users.☆34Updated last week
- Java port for bump.lua☆32Updated 4 years ago
- An editor for jMonkeyEngine 3-D models (code has New BSD license)☆40Updated last week
- Boom is a libGDX audio extension that brings special effects to your game. 💥☆19Updated 2 years ago
- TinyVG parser and renderer for libGDX☆28Updated 4 months ago
- A utility class for libGDX that records a GIF and saves it automatically.☆38Updated 5 years ago
- Example games and demos using SquidLib☆20Updated 2 weeks ago
- A screen manager for libgdx with support for transitions.☆108Updated last year
- libGDX 3D setup - windy grass using a vertex shader☆10Updated 7 years ago
- PBR Terrain shaders for JMonkeyEngine 3. The java-based shader converter utility has been moved to a seperate utility project: https://gi…☆13Updated 4 years ago
- A nebula generator written with libgdx☆18Updated 4 years ago
- A high performance library for real-time networked object synching.☆25Updated last month
- A collection of code snippets for use with libGDX.☆49Updated 6 years ago
- ☆30Updated 3 years ago
- A template for libraries that work with libGDX and Gradle 8.x (or 7.x)☆15Updated last week