googleforgames / quilkinLinks
Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.
☆1,426Updated this week
Alternatives and similar repositories for quilkin
Users that are interested in quilkin are comparing it to the libraries listed below
Sorting:
- A simple semi-reliable UDP protocol for multiplayer games☆858Updated last year
- An implementation of the IETF QUIC protocol☆1,273Updated this week
- Rust wants & tracking for Embark 🦀☆940Updated 7 months ago
- Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes☆6,459Updated this week
- Flexible, extensible, and scalable video game matchmaking.☆3,324Updated last month
- Neqo, the Mozilla Firefox implementation of QUIC in Rust☆2,023Updated last week
- A purpose-built proxy for the Linkerd service mesh. Written in Rust.☆2,072Updated this week
- Glommio is a thread-per-core crate that makes writing highly parallel asynchronous applications in a thread-per-core architecture easier …☆3,366Updated 4 months ago
- Rust async runtime based on io-uring.☆4,647Updated 3 weeks ago
- Cloudflare's Rust service foundations library.☆1,441Updated this week
- Async-friendly QUIC implementation in Rust☆4,485Updated this week
- a cross-platform (including Wasm!) networking library built in Rust. Intended to make multiplayer game development dead-simple & lightnin…☆1,039Updated 2 weeks ago
- Rust binding for NGINX☆848Updated 2 weeks ago
- 🐦 Friendly little instrumentation profiler for Rust 🦀☆1,614Updated 2 weeks ago
- A Rust CPU profiler implemented with the help of backtrace-rs☆1,514Updated last month
- Rust client for NATS, the cloud native messaging system.☆1,267Updated last week
- The Rust OpenTelemetry implementation☆2,283Updated this week
- Fast and easy-to-use event-driven network library.☆1,174Updated 5 months ago
- ☆777Updated 2 weeks ago
- Rust integration for Unreal Engine 5☆2,192Updated last year
- 🎳 Rust binding for NVIDIA PhysX 🦀☆699Updated last year
- Rust library for building and running BPF/eBPF modules☆1,720Updated 2 years ago
- HTTP 2.0 client & server implementation for Rust.☆1,457Updated 2 weeks ago
- High performance Rust ECS library☆1,685Updated 3 years ago
- Layer 4 load balancer with dynamic configuration loading☆349Updated 4 years ago
- A metrics ecosystem for Rust.☆1,329Updated last week
- Systems performance telemetry☆1,581Updated 2 years ago
- The fast sync and async channel that Rust deserves☆1,611Updated 3 months ago
- GGRS is a reimagination of GGPO, enabling P2P rollback networking in Rust. Rollback to the future!☆612Updated 3 months ago
- Main Tremor Project Rust Codebase☆910Updated last month