googleforgames / quilkinLinks
Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.
☆1,379Updated last week
Alternatives and similar repositories for quilkin
Users that are interested in quilkin are comparing it to the libraries listed below
Sorting:
- An implementation of the IETF QUIC protocol☆1,243Updated this week
- Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes☆6,329Updated this week
- A simple semi-reliable UDP protocol for multiplayer games☆848Updated last year
- A purpose-built proxy for the Linkerd service mesh. Written in Rust.☆2,041Updated this week
- Rust wants & tracking for Embark 🦀☆925Updated 4 months ago
- Async-friendly QUIC implementation in Rust☆4,274Updated last week
- Rust async runtime based on io-uring.☆4,524Updated last month
- Rust library for building and running BPF/eBPF modules☆1,718Updated last year
- Neqo, the Mozilla Firefox implementation of QUIC in Rust☆1,975Updated this week
- Glommio is a thread-per-core crate that makes writing highly parallel asynchronous applications in a thread-per-core architecture easier …☆3,297Updated last month
- High performance Rust ECS library☆1,673Updated 3 years ago
- a cross-platform (including Wasm!) networking library built in Rust. Intended to make multiplayer game development dead-simple & lightnin…☆1,007Updated last week
- Rust integration for Unreal Engine 5☆2,169Updated last year
- Rust Kubernetes client and controller runtime☆3,313Updated last week
- A Rust CPU profiler implemented with the help of backtrace-rs☆1,461Updated last week
- Aya is an eBPF library for the Rust programming language, built with a focus on developer experience and operability.☆3,664Updated this week
- A pure Rust implementation of WebRTC☆4,525Updated last week
- Fast and easy-to-use event-driven network library.☆1,171Updated 2 months ago
- 🎳 Rust binding for NVIDIA PhysX 🦀☆694Updated last year
- 🐦 Friendly little instrumentation profiler for Rust 🦀☆1,575Updated 9 months ago
- Highly-available Distributed Fault-tolerant Runtime☆2,845Updated 2 years ago
- async fn(Request) -> Result<Response, Error>☆3,806Updated this week
- Layer 4 load balancer with dynamic configuration loading☆344Updated 3 years ago
- a debugger for async rust!☆3,939Updated 3 weeks ago
- GGRS is a reimagination of GGPO, enabling P2P rollback networking in Rust. Rollback to the future!☆593Updated 2 weeks ago
- Flexible, extensible, and scalable video game matchmaking.☆3,271Updated last month
- A small and fast async runtime for Rust☆4,211Updated last week
- Specs - Parallel ECS☆2,563Updated 11 months ago
- Write Cloudflare Workers in 100% Rust via WebAssembly☆2,882Updated 2 months ago
- The Rust OpenTelemetry implementation☆2,182Updated this week