gohyperr / hecsLinks
A high performance lightweight ECS with a plugin ecosystem!
☆23Updated 2 years ago
Alternatives and similar repositories for hecs
Users that are interested in hecs are comparing it to the libraries listed below
Sorting:
- A JS port of CrystalOrb☆32Updated 2 years ago
- A lightweight 3D physics engine written in Typescript.☆16Updated 5 years ago
- An experimental ECS written in Javascript.☆16Updated 2 years ago
- A class for interpolation of position, rotation, and scale for networked THREE.js objects.☆26Updated 2 years ago
- Use 2D web content in a 3D scene☆36Updated 3 years ago
- Ballistics WASM for projectiles trajectories☆16Updated 5 years ago
- Three.js extension for generating 3d content using map geometry, inspired by Pokemon Go☆27Updated 5 years ago
- ☆22Updated 3 years ago
- Marching cubes renderer for three.js☆58Updated 3 years ago
- A multiplayer climbing game☆17Updated 4 years ago
- ☆21Updated 3 years ago
- An Archetypal Entity Component System (ECS) architecture in Typescript☆26Updated 2 weeks ago
- Plugable Entity Component System for Games☆29Updated 5 years ago
- Composable Game Input.☆61Updated 2 years ago
- Fast & Flexible EntityComponentSystem (ECS) for JavaScript & TypeScript☆51Updated 4 years ago
- Yet another voxels engine☆32Updated 4 years ago
- An experimental voxel engine.☆47Updated 2 years ago
- ECSY Developer tools extension☆48Updated 2 years ago
- A nano-sized Entity-Component-System library.☆61Updated 5 years ago
- PhysX for JavaScript☆111Updated 3 years ago
- A Schema based Object to Buffer converter☆111Updated 2 years ago
- Native WebVR for node☆10Updated 7 years ago
- ☆17Updated 2 years ago
- three.js addon, to produce almost infinite many time-varying geometries / buffer geometries with polar / spherical coordinate functions☆13Updated 2 years ago
- A small archetypal ECS focused on compatibility and performance☆41Updated 3 years ago
- A virtual keyboard heavily inspired by Google's Gboard. Build with WebXR/VR in mind.☆21Updated 5 years ago
- A Textarea component for A-Frame☆17Updated last year
- aframevr component for auto baking ambient occlusion to the vertex colors☆23Updated 3 years ago
- UDP-like channels in the browser☆68Updated 2 years ago
- PIECS is an entity component system with some batteries included, some not☆64Updated 4 years ago