Ballistics WASM for projectiles trajectories
☆16Aug 21, 2020Updated 5 years ago
Alternatives and similar repositories for ballistics
Users that are interested in ballistics are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Shadow mapping in WebGL using an off-screen frame buffer☆11Jul 27, 2017Updated 8 years ago
- AssemblyScript, WebAssembly, WebGL☆19Jun 24, 2021Updated 4 years ago
- Native WebVR for node☆10Dec 31, 2017Updated 8 years ago
- ☆16Mar 9, 2026Updated 2 weeks ago
- A compact demo framework for three.js.☆14Jul 20, 2023Updated 2 years ago
- 🥉 Third place in Three.js Journey Challenge 016 | Tamagotchi simulator built with Three.js☆12Jan 2, 2026Updated 2 months ago
- Client, server, input prediction and automatic resimulation for Massive ECS.☆10Mar 9, 2026Updated 2 weeks ago
- Experimenting with soft body simulation using Cannon.js in Goo Create☆16Jul 18, 2016Updated 9 years ago
- MessagePack package for AssemblyScript☆13Jun 17, 2024Updated last year
- ☆11Feb 6, 2026Updated last month
- A utility for modifying the refind boot order☆10Apr 3, 2019Updated 6 years ago
- A module for grabbing objects in WebVR, Three.js and VRController.js projects☆12Mar 24, 2024Updated 2 years ago
- Utility functions to calculate vector values for the Web Audio PannerNode☆12Oct 20, 2018Updated 7 years ago
- ☆13Jan 5, 2023Updated 3 years ago
- Configurable 32-bit and 64-bit fixed point math library.☆18Updated this week
- ☆12Jan 12, 2026Updated 2 months ago
- An integration of PlayCanvas with the 2D physics engine p2.js☆24May 4, 2023Updated 2 years ago
- ☆39Feb 11, 2022Updated 4 years ago
- Defining the schemes of saved data☆12Aug 22, 2023Updated 2 years ago
- Fooocus App deployment using Modal.☆14Nov 15, 2025Updated 4 months ago
- Real-time synchronization of files between PlayCanvas and your local machine☆88Mar 10, 2026Updated 2 weeks ago
- Basis Universal encoder binaries☆17Feb 17, 2023Updated 3 years ago
- An automated bartender☆10May 6, 2016Updated 9 years ago
- Implementing the Monkey language interpreter and compiler in Nim.☆14Feb 23, 2021Updated 5 years ago
- A template for using emscripten on the Web, along with native OpenGLES builds. C++20, CMake, GLAD, SDL2, and IMGUI.☆18Sep 2, 2021Updated 4 years ago
- Plugin component for PlayCanvas which enables support for Spine animations.☆51Jan 31, 2026Updated last month
- Unofficial fork of FramePack with support for RTX 20xx series GPUs☆15May 6, 2025Updated 10 months ago
- ☆23Apr 18, 2025Updated 11 months ago
- Terminal-native AI coding agent running in containers.☆163Updated this week
- OPTPiX SpriteStudio 7.0 と OPTPiX SpriteStudio 6 で作成したアニメーションデータをWebブラウザ上で再生させるためのプログラムです。☆21Mar 15, 2026Updated last week
- Just A Pearl Calculator Core Project Attempt☆31Jun 21, 2023Updated 2 years ago
- ☆17Jan 8, 2017Updated 9 years ago
- Lua for Unity3D☆31Jul 26, 2012Updated 13 years ago
- Sample Clojure web application.☆25Aug 4, 2010Updated 15 years ago
- High performance http server (https://tools.ietf.org/html/rfc2616) with persistent connection for nim language.☆24Mar 15, 2025Updated last year
- Multiplayer server for writing your PlayCanvas based project with authoritative logic, running PlayCanvas engine on the back-end.☆44Mar 16, 2024Updated 2 years ago
- Decode streams of audio with WebAssembly.☆26Feb 19, 2018Updated 8 years ago
- AssemblyScript WebGL bindings and glue code☆62Aug 6, 2021Updated 4 years ago
- How to render a SwiftUI view on a Scene Kit plane☆12Dec 29, 2020Updated 5 years ago