glitchculture / ZombieSmashersXNA4
Source code originally written by James Silva, to accompany James Silva and John Sedlak's most excellent book 'Building XNA 2.0 Games: A Practical Guide for Independent Game Development', updated to work with XNA 4.0 and Visual C# Express 2010. Included map and character editors were used in creation of Dream.Build.Play winning XBLA title The D…
☆13Updated 12 years ago
Alternatives and similar repositories for ZombieSmashersXNA4:
Users that are interested in ZombieSmashersXNA4 are comparing it to the libraries listed below
- This is where I keep all my MonoGame samples and tutorials, hope you find them useful.☆52Updated 2 years ago
- MonoGame conversion/port of various XNA shaders tutorials☆19Updated 8 years ago
- A collection of C# libraries designed for creating games and developer tools.☆39Updated 6 years ago
- Nodes, Culling & Entities for basic Scene Graphs in MonoGame.☆37Updated 6 years ago
- ECS-based Game Engine powered by MonoGame for C# games.☆66Updated 2 years ago
- 3d model viewer for Monogame☆36Updated 4 years ago
- 3D game in MonoGame☆24Updated 6 months ago
- Facepunch.Steamworks + MonoGame.Framework = the easiest SteamAPI Integration for your app!☆24Updated 2 years ago
- Simple Sprites & bone-like Transformations for MonoGame projects.☆11Updated 6 years ago
- STACK Engine - graphic adventure game engine based on .NET☆23Updated last year
- Base Monogame objects for managing relative transforms.☆24Updated 5 years ago
- MonoGame embedded inside a WPF app.☆71Updated 6 months ago
- Lightweight 3D game engine for MonoGame/FNA.☆32Updated 3 months ago
- Easy-to-use 2D primitives☆53Updated 4 years ago
- C# Game engine using Raylib-CS + Entitas lite as an ECS. Has its own UI and content system.☆13Updated 3 weeks ago
- MonoGame Content Importers, Shaders, etc☆54Updated 2 years ago
- A small, lightweight 2D video game engine based on MonoGame. Currently not under development.☆65Updated last year
- An implementation of the Squid GUI library for MonoGame☆16Updated 5 years ago
- A MonoGame port of a great pixel planet generator from Deep-Fold☆60Updated 3 years ago
- Custom effects for MonoGame☆17Updated 9 years ago
- 2D game engine so simple it works☆13Updated 5 years ago
- MonoGame Voxel Viewer Example☆26Updated 4 years ago
- 2d game making framework built on top of SFML.Net☆53Updated 4 years ago
- A game engine.☆56Updated this week
- C3DE is a 3D Game Engine powered by MonoGame☆128Updated last year
- Alternative to MonoGame Content Pipeline that loads raw assets.☆27Updated last month
- Code and assets repository for Boo! Greedy Kid © 2017-2024 Flying Oak Games. All rights reserved.☆53Updated 4 months ago
- Original Source code release for MechCommander 2 from Microsoft☆30Updated last year
- Shape rendering library for MonoGame.☆47Updated 7 months ago
- Minimal rigid body physics simulation☆19Updated 4 months ago