git-ruttmann / PolygonTriangulationLinks
A C# library to convert a complex polygon efficiently into triangles. Includes a comprehensive explanation of Polygon Trapezoidation. This is not another implementation of the Delaunay Algorithm.
☆17Updated 4 years ago
Alternatives and similar repositories for PolygonTriangulation
Users that are interested in PolygonTriangulation are comparing it to the libraries listed below
Sorting:
- A library to help you customize your own Unity3D Graph solution.☆13Updated 3 years ago
- GC free (non alloc) voronoi diagram for Unity☆58Updated 6 years ago
- Complex polygon triangulation. A fast O(n*log(n)) algorithm based on "Triangulation of monotone polygons". The result can be represented …☆28Updated last year
- Runtime line drawing utility for Unity☆59Updated 11 months ago
- Super fast Normal and Tangent recalculation library for Unity.☆37Updated last year
- Library of procedural generation code for use in Unity☆59Updated 4 months ago
- A simple, minimal, extensible Unity in-editor Bezier system suitable for path following and stuff, yeah?☆14Updated 8 years ago
- Multithreaded Marching Cubes algorithm implementation using Unity C# job system, compiled by Burst compiler☆25Updated 5 years ago
- A Unity GUI Frontend to manage build batches and review build reports☆34Updated 4 years ago
- Minimalist simplex library☆48Updated 3 years ago
- Fortune's Voronoi diagram for Unity DOTS (Job System, Burst Compiler) - WIP☆12Updated 3 years ago
- Allow to render Markdown in the Unity Editor using UIToolkit☆32Updated 2 months ago
- A wireframe shader for Unity. Also works as an screen image effect☆14Updated 5 years ago
- Creates a grid of objects and moves them up and down via perlin noise.☆31Updated 7 years ago
- Task extensions for Unity3d.☆11Updated 5 years ago
- Zero Allocation Strings☆21Updated 2 years ago
- A simple generic solution for pathfinding in Unity that works with jobs and burst.☆22Updated 4 years ago
- Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.☆54Updated last year
- A Unity Package for high performance dynamic mesh generation of 2D and 3D shapes with rounded edges/corners.☆43Updated last year
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆36Updated 3 years ago
- A collection of code for processing images☆23Updated 3 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆54Updated 3 months ago
- Unity project that uses Wave Collapse Function to procedurally generate buildings☆27Updated 5 years ago
- Mesh data for geometry editing, Unity Job System enabled. Similar to Blender's BMesh and BMeshUnity. Made to support "Mesh Graph", a node…☆45Updated 3 years ago
- Simple Unity Generate Vertex Color Model Tool☆40Updated 5 years ago
- Pooling Solution for C# and Unity3D☆19Updated 8 years ago
- Real-time mesh cutting in Unity using projection, "Ear Clipping", UV interpolation, and decal application.☆36Updated last year
- ☆31Updated 2 years ago
- ☆11Updated 3 years ago
- Conways Game of Life but each frame is stacked on top of the previous one. Made in Unity☆24Updated 6 years ago