smashriot / SRNormalLightingLinks
Normal Mapped Lighting for 2D Sprites in Futile for Unity
☆16Updated 9 years ago
Alternatives and similar repositories for SRNormalLighting
Users that are interested in SRNormalLighting are comparing it to the libraries listed below
Sorting:
- 2D Visibility / Shadow casting☆40Updated 11 years ago
- ☆30Updated 9 years ago
- Unity3D - Easy to use Fog Of War☆22Updated 8 years ago
- Shadow map for 2D game.☆39Updated 6 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆25Updated 6 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- A library for Unity to support creating and modifying curves in the editor.☆62Updated 3 years ago
- ☆33Updated 7 years ago
- ☆13Updated 6 years ago
- ☆26Updated last year
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 8 years ago
- A simple, minimal, extensible Unity in-editor Bezier system suitable for path following and stuff, yeah?☆14Updated 8 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- A collection of free to use effects for Unity3D☆46Updated 9 years ago
- Draw 2D meta-ball with fragment shader.☆34Updated 6 years ago
- [DEPRECATED] A configuration tool for the Unity lightmapping system that exposes all available Beast XML settings.☆44Updated 11 years ago
- 视野遮挡渲染☆30Updated 8 years ago
- Unity Quadtree using Texture2D (based on CodingTrain tutorial)☆47Updated 7 years ago
- This is a simple tool for laying out and using waypoints in Unity☆34Updated 4 years ago
- A visual effect for unity that leaves a series of transparent copies of sprites behind☆35Updated 10 years ago
- ☆16Updated 10 years ago
- WuxingogoExtension is a powerful tool for constructing and assembling game levels.☆26Updated 4 years ago
- Unity3d Editor tools to create rooms quickly.☆37Updated 7 years ago
- My simple, tiny, tidy take on the classical Boids algorithm by Craig Reynolds. #MadeWithUnity☆30Updated 4 years ago
- C# class with nodes / node delegates and a Unity editor that serializes all of that☆56Updated 9 years ago
- Timelord is a demo for custom blending of Unity3D Timelines.☆43Updated 7 years ago
- A collection of useful one-off C# scripts that I have created for Unity, along with example scenes.☆36Updated 7 years ago
- A spline editor tool for Unity, useful for creating complex 3D movements and animation☆31Updated 10 years ago
- A project that solves the the UI rendering issue in the linear space.☆23Updated 6 years ago
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆29Updated 5 years ago