smashriot / SRNormalLightingLinks
Normal Mapped Lighting for 2D Sprites in Futile for Unity
☆16Updated 9 years ago
Alternatives and similar repositories for SRNormalLighting
Users that are interested in SRNormalLighting are comparing it to the libraries listed below
Sorting:
- ☆30Updated 9 years ago
- 2D Visibility / Shadow casting☆40Updated 11 years ago
- A library for Unity to support creating and modifying curves in the editor.☆62Updated 3 years ago
- Unity Quadtree using Texture2D (based on CodingTrain tutorial)☆47Updated 7 years ago
- Shadow map for 2D game.☆39Updated 6 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆25Updated 6 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 8 years ago
- ☆17Updated 8 years ago
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆29Updated 5 years ago
- A project that solves the the UI rendering issue in the linear space.☆23Updated 6 years ago
- low polygon water effect working in Unity☆55Updated 6 years ago
- color spreading post-processing effect in Unity☆42Updated 3 years ago
- ☆29Updated 8 years ago
- Game UI panel controller☆49Updated 6 years ago
- A simple collection of jobs used for view frustum culling☆52Updated 6 years ago
- ☆26Updated last year
- Unity Octree☆51Updated 7 years ago
- A group of agents that implements both blended and priority based movement, resulting in a fluid group behavior that still allows for str…☆24Updated 8 years ago
- Extending a Unity3d Inspector window to show int tags☆33Updated 7 years ago
- LookUpTable generator for Unity.☆65Updated 8 years ago
- The shader scaffolding tool for Unity.☆45Updated 8 years ago
- ☆33Updated 8 years ago
- Unity plugin for make path animation in scene.☆67Updated 2 months ago
- Unity Fog Of War for mobile☆38Updated 2 years ago
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆21Updated 5 years ago
- Visual story/dialog editor for my long-term game project.☆32Updated 5 years ago
- Draw 2D meta-ball with fragment shader.☆34Updated 6 years ago
- A simple, minimal, extensible Unity in-editor Bezier system suitable for path following and stuff, yeah?☆14Updated 8 years ago
- A visual effect for unity that leaves a series of transparent copies of sprites behind☆35Updated 10 years ago