game-ci / steam-deploy
Github Action to deploy a game to Steam
β234Updated last month
Alternatives and similar repositories for steam-deploy:
Users that are interested in steam-deploy are comparing it to the libraries listed below
- GitHub action that publishes releases to Itch.io using Butlerβ114Updated 9 months ago
- π Documentation for GameCI open source projectsβ195Updated this week
- A Transport for Mirror using Epic Online Servicesβ255Updated last year
- A transport for Mirror using Steam / Steamworks.NETβ312Updated last month
- Quake-style multiplayer FPS demo that integrates a number of modern netcode techniques for quality of gameplay.β157Updated 2 years ago
- Run tests for any Unity projectβ222Updated last month
- Unity importer for the LDtk level editorβ396Updated last month
- Game Server SDK for PlayFab Multiplayer Serversβ147Updated last week
- A Unity tutorial for Facepunch Steamworks C# Wrapperβ83Updated 2 years ago
- Jimmy's Epic Config Systemβ156Updated last week
- Transport level library for peer-to-peer networking with multiple backends for the Unity.β102Updated 3 years ago
- Enhance your Unity development workflow with seamless code editor integration for VSCode.β182Updated 11 months ago
- A Steam transport for RiptideNetworking, using Unity and Steamworks.NET.β47Updated 8 months ago
- An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter APIβ328Updated 10 months ago
- Mod support for Unityβ221Updated last year
- Integrate Steamworks.NET into your Unity game project for the simplest and most robust way to bring your game to Steam. Steamworks Foundaβ¦β123Updated 4 months ago
- Unity C# Port of GGPO built atop Hourai Networkingβ135Updated 3 years ago
- A transport for Mirror using Steam / Facepunchβ87Updated 10 months ago
- Series of CI-specialised docker images for Unity.β412Updated 7 months ago
- Popout Inspector and ScriptableObject aware default Object Drawer for Unity3d.β236Updated last year
- Activate personal or professional license for Unityβ45Updated last month
- Repository for PlayEveryWare's EOS Plugin for Unity, bringing the functionality of Epic Online Services to the Unity Game Engine.β308Updated this week
- Samples that show how to use PlayFab's Gameserver SDK for Multiplayer Serversβ149Updated 2 months ago
- A wrapper around MoonSharp that allows easy development of moddable Unity gamesβ150Updated 4 years ago
- Github actions for testing and building Unity projectsβ1,003Updated last year
- An aseprite script to compute fake normal maps at the edges of sprites.β192Updated 5 months ago
- Build Unity projects for different platformsβ878Updated last week
- A Steamworks implementation for Fish-Net.β85Updated 5 months ago
- Use CastleDB files in Unity with some extra sugarβ99Updated 3 years ago
- Repo for code that I can easily reuse across multiple Unity projects.β148Updated 2 years ago