Semaeopus / Unity-LuaLinks
A wrapper around MoonSharp that allows easy development of moddable Unity games
☆153Updated 4 years ago
Alternatives and similar repositories for Unity-Lua
Users that are interested in Unity-Lua are comparing it to the libraries listed below
Sorting:
- Unity asset to draw all built-in gizmos in the Unity Debug way☆138Updated 4 years ago
- Console for all your unity needs☆160Updated 6 years ago
- Mod support for Unity☆225Updated 3 months ago
- MLAPI.Puncher is a lightweight, cross-platform, easy to use implementation of NAT punchthrough.☆96Updated 4 years ago
- An example of a simple performant sprite renderer using Unity's new ECS system☆139Updated 5 years ago
- Specialized folder objects for Unity Hierarchy.☆112Updated last year
- The UI for Unity's SerealizedReference attribute. It allows to change the instance type of field right in editor.☆145Updated 3 years ago
- A CharacterController based controller for Unity's new Networking system☆92Updated 6 years ago
- Fully C# mannaged ICodeCompiler implementation that uses modified MCS (Mono C# compiler) usable in Unity.☆142Updated 6 years ago
- A simple channel driven logging script for use with Unity.☆45Updated 7 years ago
- A couple of attributes that help disabling Domain Reloading in Unity easier☆219Updated 10 months ago
- Use CastleDB files in Unity with some extra sugar☆99Updated 3 years ago
- Software implementation of floating point numbers and operations☆199Updated 2 years ago
- Fast, powerful, GC-friendly C# signals/events for Unity.☆256Updated 6 years ago
- Visual Scripting Framework for Unity☆256Updated 3 years ago
- ECS approach to render a line.☆147Updated 3 years ago
- Collection of utility methods, design patterns, and extensions for Unity.☆132Updated 10 months ago
- Simple Blackboard for Unity is a flexible runtime data container that can contain any count of properties of any type. The properties can…☆56Updated last year
- Pure C# HighLevel API for multiplayer games☆249Updated 2 weeks ago
- Minimalist dictionary for Unity 2020 and above with native look and feel☆218Updated 6 months ago
- A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.☆165Updated 4 years ago
- A better dropdown window for Unity Editor☆104Updated last year
- UnityEvents triggered by states inside an Animator. Easy to use and performant.☆216Updated 4 years ago
- Node based dialogue system☆329Updated 5 years ago
- Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensatio…☆196Updated 5 years ago
- Decal solution for Unity's Built-In Render Pipeline☆325Updated 3 months ago
- A tool built in Unity that draws a graph representation of behavior trees running in the scene☆194Updated 2 years ago
- A fast and garbage free debug overlay for Unity☆124Updated 3 months ago
- Customizable Object Pooling for Unity.☆226Updated 2 years ago
- An efficient voxel framework for Unity3d☆163Updated last year